319:/std/act/domove.c (/std/act/domove.c)
(mixed) oke_to_move(string exit)
/*
 * Function name: oke_to_move
 * Description:   Checks whether the npc is fighting someone, if he is in
 *                in combat, the move-command will be delayed till the 
 *                war is over.
 * Arguments:     exit  : the exit that is generated for the monster to take.
 * Returns:       0     : if in combat
 *                string: the exit that the monster takes if not in combat.
 */
