112:/std/player/pcombat.c (/std/player_sec.c)
(public void) attack_object(object victim)
/*
 * Function name: attack_object
 * Description  : When we attack someone, this function is used. It has a
 *                check preventing us from attacking anyone while we are
 *                linkdeath. Also, log when players attack each other.
 * Arguments    : object victim - the intended victim.
 */
