350:/secure/master.c (/secure/master.c)
(static object) connect()
/*
 * Function name: connect
 * Description  : This function is called every time a player connects. We
 *                return a clone of the login object through which the socket
 *                of the new player is connected.
 *                The efun input_to() cannot be called from here.
 * Returns      : object - the login object.
 */
