Definition : F_DEATH_MIN_RELATIVE_BRUTE

Defined in : #include <formulas.h>

Description: If someone is recovering from death, the actual brute applied is
             calculated with linear interpolation based on the current, minimum
	     and maximum experience the player ever had.
	     The RELATIVE brute is on the scale [ minimum .. 1.0 ]

	     This F_DEATH_MIN_RELATIVE_BRUTE defines that minimum.

Returns    : float - the minimum RELATIVE brute for interpolation.
