Definition : F_DEATH_RELATIVE_BRUTE_RANGE

Defined in : #include <formulas.h>

Description: If someone is recovering from death, the actual brute applied is
             calculated with linear interpolation based on the current, minimum
	     and maximum experience the player ever had.
	     The RELATIVE brute is on the scale [ minimum .. 1.0 ]

	     This F_DEATH_MIN_RELATIVE_BRUTE defines 1.0 - mininum.

Returns    : float - the range over which the RELATIVE brute is spread.
