2322:/std/launch_weapon.c (/std/launch_weapon.c)
(public void ) tell_archer_hit(object archer, object target, 		object projectile, string adj_room_desc, 		string hdesc, int dt, int phurt, int dam, int hid)
/*
 * Function name: tell_archer_hit
 * Description  : Produces a message to the archer when he hits the target.
 *                This function takes visual conditions as well as shoots
 *                across rooms in consideration. This method is meant to be
 *                overridden by launch_weapon implementations.
 *                
 * Arguments    : archer:        The player loading his weapon.
 *                target:        The target player is aiming at.
 *                projectile:    The projectile we are loading.
 *                adj_room_desc: Description of the room we shoot into. 0 if
 *                               target stands in the same room at the archer.
 *                org_room_desc: Description of originating room. 0 if
 *                               target stands in the same room as the archer.
 *                hdesc:         The hitlocation description.
 *                phurt:         The %hurt made on the enemy
 *                dt:            The current damagetype
 *                dam:           The damage caused by this weapon in hit points
 *                hid:           The hitlocation we hit.
 */
