831:/std/living/savevars.c (/std/living.c)
(varargs public float) query_brute_factor(int base = 0)
/*
 * Function name: query_brute_factor
 * Description  : Calculates the brutality factor, that is, the factor between
 *                the combat+general experience and the total experience. The
 *                best possible brute factor is 0 and the worst is 1. This is
 *                the fraction of the experience that is not awarded to the
 *                player when he gains new combat/general experience.
 * Arguments    : int base - if true, do not apply the death relaxation.
 * Returns      : float - the brute factor.
 */
