1443:/std/player/savevars_sec.c (/std/player_sec.c)
(public void) set_whimpy(int flag)
/*
 * Function name: set_whimpy
 * Description  : When a living gets too hurt, it might try to run from
 *                the combat it is engaged in. This will happen if the
 *                percentage of hitpoints left is lower than the whimpy
 *                level, ie: (100 * query_hp() / query_max_hp() < flag)
 *                This routine interfaces to the option as for players
 *                the whimpy status is an option.
 * Arguments    : int flag - the whimpy level. Must be in range 0-99.
 */
