249:/std/room.c (/std/room.c)
(public int) clean_up()
/*
 * Function name: clean_up
 * Description  : This function destruct the room if there is nothing in it.
 *                If you have special variables stored in a room you should
 *		  define your own clean_up(). Also if you on startup of the
 *		  room clone some objects and put inside it, please define
 *		  your own clean_up() to destruct the room. This saves a
 *		  lot of memory in the game.
 * Returns      : int 1/0 - call me again/ don't bother me again.
 */
