OC note. I just wanted to offer my thanks and my praise to this new system. I think it is a change for the better. I like the slight modification of death and in return faster recovery. It makes sense. Two questions: How will this relate to the already growing inflation of players? Not really knowing facts I admit I dont know whether people were dying before from anything anyway. How will this affect the tendency with "join guild, die down, xp up" to gain experience within the guild? That seems even easier now? Maybe there are already in effects in place to counter both that I (thankfully, this also being a charm of Genesis) cannot see. My thumbs to an administration willing to make radical changes to improve the game. Merry Yule from Hektor and his puppetmaster
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OC note.
I just wanted to offer my thanks and my praise to this new system. I think it
is a change for the better. I like the slight modification of death and in
return faster recovery. It makes sense.
Two questions:
How will this relate to the already growing inflation of players? Not really
knowing facts I admit I dont know whether people were dying before from
anything anyway.
How will this affect the tendency with "join guild, die down, xp up" to gain
experience within the guild? That seems even easier now?
Maybe there are already in effects in place to counter both that I (thankfully,
this also being a charm of Genesis) cannot see.
My thumbs to an administration willing to make radical changes to improve the
game.
Merry Yule from Hektor and his puppetmaster
