ellow Genesis Enthusiasts! As was discovered from sifting the voluminous feedback I received from so many of you, one of the major issues that people feel will improve the game is to dedicate major efforts toward balance of combat in the game. The first thing we need to work on in this regard is the effects of normal combat, irrespective of guilds. This being the case, the Balance Team will at some point in the not too distant future begin implementing systematic ****EXPERIMENTAL**** changes to the way things work around here. Slated for revision are: 1. The effect of wearing armours on damage reduction. 2. The way various stats affect damage dealing. 3. The in which one is able (or not able) to escape combat. 4. The way in which a two-handed weapon is better than a single-handed. 5. The way **ALL** guilds deal combat damage through special attacks. 6. Other things ... These changes are not necessarily right around the corner. However, I wanted to give you some heads up time to get comfortable with the idea before we begin the madness. ;-) G.
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ellow Genesis Enthusiasts!
As was discovered from sifting the voluminous feedback I received from so
many of you, one of the major issues that people feel will improve the
game is to dedicate major efforts toward balance of combat in the game.
The first thing we need to work on in this regard is the effects of normal
combat, irrespective of guilds.
This being the case, the Balance Team will at some point in the not too
distant future begin implementing systematic ****EXPERIMENTAL**** changes
to the way things work around here. Slated for revision are:
1. The effect of wearing armours on damage reduction.
2. The way various stats affect damage dealing.
3. The in which one is able (or not able) to escape combat.
4. The way in which a two-handed weapon is better than a single-handed.
5. The way **ALL** guilds deal combat damage through special attacks.
6. Other things ...
These changes are not necessarily right around the corner. However, I wanted
to give you some heads up time to get comfortable with the idea before we
begin the madness. ;-)
G.
