rustrated Friends, The feedback we have gotten thus far has been mostly along these lines: 1. Solo fighting has been made totally frustrating by this. 2. I can clean two or three rooms, and then have to rest for 10 minutes to heal before continuing. 3. Bosses I used to be able to solo at somewhat hurt to hurt I now solo in less time, but end up at very bad shape. 4. There aren't enough people around to make the teaming bonus this change implies worthwhile. 5. This has not been a fun thing at all. Thanks for all the feedback, and a special gold star to those of you who mailed me thoughts tempered by a spirit of patience and willingness to endure a few rough patches to get change where we want it. This, I feel, is the attitude I want to encourage for everyone. For us wizards to arrive at the system that is going to work for the game, we are going to have to run test periods with various systems to see how the gameplay works. Sure, we can do our best to draw it all out on paper and run tests with our own characters and npcs, but this does not properly take into account the vast variety there is out there in the playerbase both in terms of individual guild abilities, play styles, and very different areas of game content you choose to go up against. In essense, the only way for us to achieve change that works is to float trial systems, get feedback, make changes, float a new version. That is the plan. So ... 1. Please do not panic or despair. 2. We are going to respond very fast to the feedback we have received. 3. We will have a modified system in place soon to address the most common concerns you have brought us. Faith, sisters and brothers! Faith! :-) G.
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rustrated Friends,
The feedback we have gotten thus far has been mostly along these lines:
1. Solo fighting has been made totally frustrating by this.
2. I can clean two or three rooms, and then have to rest for 10
minutes to heal before continuing.
3. Bosses I used to be able to solo at somewhat hurt to hurt I now
solo in less time, but end up at very bad shape.
4. There aren't enough people around to make the teaming bonus
this change implies worthwhile.
5. This has not been a fun thing at all.
Thanks for all the feedback, and a special gold star to those of you who
mailed me thoughts tempered by a spirit of patience and willingness to
endure a few rough patches to get change where we want it.
This, I feel, is the attitude I want to encourage for everyone. For us
wizards to arrive at the system that is going to work for the game, we are
going to have to run test periods with various systems to see how the
gameplay works. Sure, we can do our best to draw it all out on paper and
run tests with our own characters and npcs, but this does not properly
take into account the vast variety there is out there in the playerbase
both in terms of individual guild abilities, play styles, and very
different areas of game content you choose to go up against.
In essense, the only way for us to achieve change that works is to float
trial systems, get feedback, make changes, float a new version. That
is the plan. So ...
1. Please do not panic or despair.
2. We are going to respond very fast to the feedback we have
received.
3. We will have a modified system in place soon to address the
most common concerns you have brought us.
Faith, sisters and brothers! Faith! :-)
G.
