Race Guilds
Race guilds are meant to provide a background, family history, or particular roleplay options to a specific race in the game. In some cases a race guild will allow players to join a sub-race such as half-elf or minotaur. Race guilds generally give little to no additional power to a player, and are meant to provide flavor and character development alone.
Most race guilds are walk-up-and-join. Even so, a few require some vouching on the part of an existing member. All race guilds require the player to be of the correct race-type to join.
The following racial guilds are available in Genesis:Dwarf: Elf: Hobbit: Human:
- Amazons (female only)
- Clans of Khalakhor
- Dunedain
- Thanar
- Travellers
- Army of Darkness (all races)
- Eil-Galaith (human, elf)
- Orcs of Middle Earth (elf, human)
- Races of Krynn (dwarf, elf, goblin, human)















