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There are ALWAYS some vacancies for people who want become a wizard. Nevertheless a thorough application procedure is described below:

APPLYING TO BE A WIZARD
Wizards are the creators of a mud. They are responsible for the guilds and areas that players can explore and enjoy. It is the goal of many players to eventually become a wizard to join the creators and help build the lands. Players with enough experience may apply for wizardhood.

Wizardhood is final, in some respects. After having been granted immortality, never again will a mortal body possess the same name as that wizard.
For more information on what would be required of you as a wizard, please read about Wizardhood

Requirements to apply for wizardhood
The requirements to become a wizard are few:

  • an age of at least one week; to become a wizard, it is important to know the lands of Genesis in order to understand what will fit into it
  • a mortal level of Great Adventurer or higher
  • an upstanding reputation and trustworthy history
  • a desire to create

No previous coding experience is necessary. We will teach you.

Applicants who have reached the mechanical requirements of age and mortal level may seek out the wizard application room in the Tower of the Realms. In this room, there is a board on which notes may be posted. Only Archwizards, Lieges, and the teams of the Arch of Domains and Players are able to read the notes posted on the board.

Exceptions to the mechanical requirements of becoming a wizard may be made by mailing an appeal to "aod" (Arch of Domains) from any post office.

Writing an application
If you are interested in applying to become a wizard, certain details should be included in your post on the wizard application board:

  • a list of your second characters, plus any previous ones you've played. This will be held in confidence, and only those who are Archwizards, Lieges, and Arch helpers may know this information. If you are not comfortable with this, a supplemental mail to the AoD will suffice in most cases.
  • your experience with LPC, object-oriented programming, or other programming.
  • a list of previous LPmuds you've played/wizzed on.
  • in order of preference, the domains (3) you'd like to work in.
  • what you feel is the most interesting area in Genesis from a mortal view.
  • what you feel is something which requires changing or fixing in Genesis.
  • a sample of your ideas.
  • the amount of time that is available to you, in hours/week.
  • the consistency and stability of those logins (will you only have twenty hours/week available to you for 2 months, and then not know?)
.
Writing skills are important for a wizard, as well as the ability to work accurately and with care for detail. You are strongly advised to show this in your application as well. While your credentials may be impressive, if the resume is an ill-formatted text littered with misspellings, most employers will not even bother to read it.

You are applying with your primary character
When you apply to become a wizard, you are applying with your primary (most played, most advanced) character regardless of how many other characters you may have in the game. Exceptions to this rule do exist, but please understand that they are _exceptions_ and that they exist for exceptional reasons. It is rather unlikely that you are one of those.

We understand that letting go of a hard-earned mortal character isn't something one wants to do lightly, so here's a bit of an explanation to why we feel it's necessary.

Think of it as your primary character being your 'stake', your 'declaration of honest intent'. The idea after all is that you will work mainly as a wizard and play the game only occasionally and then more with the intent of keeping in touch than actually being part of it. You are advised to read the relevant help text ("help wizhood") to get an idea of how much actual playing you are allowed as a wizard.

If you are afraid that old mortal friends in the game will embarrass or disturb you as a wizard, we can oblige you with a name change. That is not a problem.

Becoming a wizard is very much in the nature of a transformation, an emergence into a new world. If you're poetically inclined, think of it as the larvae metamorphing into a chrysalis which turns into a butterfly; an entirely new being. When becoming a wizard you _are_ leaving the mortal world for good, transforming into a new being with new powers and new responsabilities. It is our experience that leaving people with their primary character in the game only detracts from fully transforming into a wizard and tempts them into abuse which ultimately leads to dismissal from the game entirely. With a clean break, there are fewer distractions and temptations, and hence there is a greater chance of successful wizardhood.

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