Genesis home > The Genesis Atlas > The History of Genesis

Earlier there were many different kinds of mud versions. The old mud games have made way for newer versions with new features but the idea is still the same. You roamed the world looking for treasures to find and monsters to slay. When you gained experience you advanced in level until you finally made it to Wizard level where you were immortal. Unfortunately the old muds had a major fault. You were not able to affect the world in any major ways. Some muds allowed you to add descriptions but designing new adventures and to expand the world was restricted to the administrator. Then there was new light. A guy named Lars Pensj| designed a new version of mud and called it LPmud. It was early spring 1990. Every item and object was now defined by a piece of C code. If you wished to make a change, that specific code were edited. Players who finally reached the desired wizard level was given the ability to code and make changes. Suddenly the game began to grow. Wizards designed their own castles and filled the dungeons with monsters, quests and treasures. A new world was created. The first of its kind. Genesis.

After a while some things were made quite clear. Not everyone is an ideal designer. Some wizards created enormous treasure hoards guarded by a whimpy monster just to attract the players to HIS castle. Others were making vast empty areas which wasn't very much fun to play in. Again something had to be done... The light above the inventors head grew brighter and some new rules were adapted. The wizards now had to join in domains supported by a domain lord. Each domain were to work towards a specific goal and the lord was responsible to the Gods if the wizards showed bad judgement. With the Gods overseeing their followers work, things got more organized and Genesis was cleaned up.

In the summer of '91 we were about to make a new great change of the game. Things that we had learned to be bad were removed or improved. Features that had been missed were added. The changes was so profound that it again became a new LPmud version. People were coding like crazy during the summer and made good progress. Today we have the game running a beta version 3.0 and things are beginning to take the form we wanted. The future is so bright...

However, a large number of other LPmud games (other worlds) has popped up here and there. The earlier LPmud versions has been exported to sites near and far. The game has grown to be quite popular and we are proud to be able to say that Genesis is the original.

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