Search found 1204 matches

by Amberlee
20 Nov 2019 14:34
Forum: Game - General
Topic: Perma-saving items
Replies: 46
Views: 3340

Re: Perma-saving items

Personally I think the old system was an imperfect but still the best solution, and any system that has come after even the one that will be the successor of this one will be worse than it. The answer is quite simple. Revert to old one over the course of 1 arma with a fair warning to all. If you wan...
by Amberlee
03 Oct 2019 01:44
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 896

Re: Weaponmasters, again.

(...) What's lacking is a generic DPS melee layman that doesn't depend on a particular weapon type. (...) There is such a guild - Minotaurs. Pure dps, and doesn't depend on weapon. In fact it is Zhar's layman version of Gladiators. I don't think lay Glads would have bigger dps. Another melee lay ar...
by Amberlee
02 Oct 2019 03:19
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 896

Re: Weaponmasters, again.

You already have a completely neutral generic defensive layman. It's the pirates. And you also have one for goodies.. Militia. And for evils.. Templars. What's lacking is a generic DPS melee layman that doesn't depend on a particular weapon type. Something that would in fact be good for the game. So...
by Amberlee
30 Sep 2019 10:27
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 896

Re: Weaponmasters, again.

Then, like I mentioned earlier, the easiest solution would be to make a layman version of Gladiators that gives you only charge. It's a simple special that doesn't care about the weapon or lack thereof. My only worry is that such a move would pretty much empty many layman guilds (and probably some ...
by Amberlee
27 Sep 2019 19:18
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 896

Re: Weaponmasters, again.

There are quite a few issues with turning Blademasters into Weaponmasters: 1. It would require rewriting of all the special hit descriptions and help files for all the different kinds of weapons (and that's a lot of work). 2. It would disrupt the current guild relations. Some guilds are considered ...
by Amberlee
16 Aug 2019 11:35
Forum: Game - Guilds
Topic: Smithing
Replies: 15
Views: 1195

Re: Smithing

Also before people go on about Gorboth's idea and how it will inflate the rate of good weapon. Remember there are many ways to regulate this. Like for example allowing smiths to specialize themselves in things(Like weaponsmith/armoursmith), having really good item be super hard to make et cetra. Bes...
by Amberlee
16 Aug 2019 11:29
Forum: Game - Guilds
Topic: Smithing
Replies: 15
Views: 1195

Re: Smithing

Arman wrote:
Amberlee wrote:But!!
Minstrels! :O

Smiths need love though that's true.
I am working on the Minstrels while Gorboth is distracted with the novel human forge in Bree ;)

<3
by Amberlee
16 Aug 2019 01:15
Forum: Game - Guilds
Topic: Smithing
Replies: 15
Views: 1195

Re: Smithing

But!!
Minstrels! :O

Smiths need love though that's true.
by Amberlee
15 Aug 2019 01:40
Forum: Game - General
Topic: New Sparkle Content
Replies: 19
Views: 2802

Re: New Sparkle Content

It took Macabresque and Tulasi a LOT more than 4 hours.
But they were two trying to get it at the same time.
But yes, very limited amount of people can do the underdog victories per day.
It is doable though if people co-operate.
by Amberlee
08 Aug 2019 00:57
Forum: Common Board
Topic: Re: Layman guild global review
Replies: 13
Views: 1131

Re: Layman guild global review

What about pirates and blademasters?