Search found 122 matches
- 06 Apr 2016 03:20
- Forum: Game - General
- Topic: Stealing in Genesis
- Replies: 31
- Views: 15158
In For Questioning
I think the sort of discussions we've had about expanding the role of thieves is more around expanding their role to be more functional in achieving goals. So wizards getting cleverer about how they code areas and boss fights to take into account thief skills - whether it is steal, disarm traps, ac...
- 05 Apr 2016 08:15
- Forum: Game - General
- Topic: Stealing in Genesis
- Replies: 31
- Views: 15158
Party Engagement
Prior to the thread cleave Regarding using a button to eliminate a player from the battlefield entirely without even engagning him as part of a rock-paper-scissormodel, ...and also this Strider, do you really defend the idea that someone can just push a button, and the enemy must go home to the gui...
- 05 Apr 2016 06:31
- Forum: Game - General
- Topic: Stealing in Genesis
- Replies: 31
- Views: 15158
On A Bluff Overlooking Ruins
I find it interesting that it appears that we are closer to unanimous as a player community in disliking having our character's stuff taken, than in anything else of which I can think at the moment.
It seems to color the discussion.
It seems to color the discussion.
- 04 Apr 2016 19:38
- Forum: Game - General
- Topic: Stealing in Genesis
- Replies: 31
- Views: 15158
Kender Need Not Apply
I wouldn't take it personally, Celemir; I think Mirandus made an inelegant edit, rather than untangling the whole thread, in an attempt to split global thievery from what was introduced as a more focused Kender Guild Recode thread. Clearly, those are incredibly interrelated, but the distinction isn'...
- 03 Apr 2016 08:46
- Forum: Game - Guilds
- Topic: Secret Society Recode
- Replies: 64
- Views: 27565
Something Blue
A better analogy Forgive me if I seem a bit obtuse, but under your analogy, why am I not adjusting my tactics given the threat? Earlier, I considered keeping some in reserve off my person and putting my swords in a few different pockets, both of which would seem to address the single button win. Wh...
- 31 Mar 2016 00:01
- Forum: Game - Guilds
- Topic: Secret Society Recode
- Replies: 64
- Views: 27565
Something Old. Something New. Something Borrowed.
I collect 1000 potions of a certain type in order to play the game. It will take me perhaps a week. Some player arrives, push a button and removes that stack from my closed and protected container. Now I can no longer play the game. I spent perhaps a week collecting game components in order to play...
- 19 Mar 2016 00:37
- Forum: Suggestion Box
- Topic: Stopping script-buying on the Auction House
- Replies: 114
- Views: 32747
Silence Is Golden
Perhaps it might be much simpler to replace the buy now model with a silent auction one? The first bid over the maximum amount starts a silent auction where: Any character can only bid once None of the silent bid values are displayed The house keeps a 50% cut above the maximum Bids can be made from ...
- 07 Dec 2013 02:30
- Forum: Cornucopia - Everything Else!
- Topic: What are you reading right now?
- Replies: 135
- Views: 103202
Believe It Or Not, There's A Book I Am Not Currently Reading
The official release party isn't until tomorrow, and I probably won't get to it for a while myself, but I imagine one or two of you will be excited about: http://www.bazillionpoints.com/wp-content/uploads/2013/02/Experiencing-Nirvana-cov1-e1372218707820.jpg EXPERIENCING NIRVANA: Grunge in Europe, 19...
- 15 Nov 2013 00:59
- Forum: Cornucopia - Everything Else!
- Topic: What are you reading right now?
- Replies: 135
- Views: 103202
Re: What are you reading right now?
Aimee, I thought Zealot was pretty good. Did you like it? As for me: A intriguing meditation on what it means to be the bad guy. http://ecx.images-amazon.com/images/I/41V%2Bl8nW3NL._SL160_OU01_SL90_.jpg I Wear the Black Hat: Grappling with Villains (Real and Imagined) , Chuck Klosterman An interesti...
- 09 Oct 2013 01:01
- Forum: Game - General
- Topic: Conflicts, intrigues, warring - Incentives
- Replies: 35
- Views: 7573
Only That Which Might Kill Me, Makes Me Stronger
what could work as a greater incentive to drag players out of their comfortzone and spark arrays of interesting/worthwhile encounters? It seems to me that you framed the main problem correctly, that Genesis has devolved into a dumb grinder, but then only asked how we could address a small part of t...