Search found 122 matches

by Strider
06 Apr 2016 03:20
Forum: Game - General
Topic: Stealing in Genesis
Replies: 31
Views: 8446

In For Questioning

I think the sort of discussions we've had about expanding the role of thieves is more around expanding their role to be more functional in achieving goals. So wizards getting cleverer about how they code areas and boss fights to take into account thief skills - whether it is steal, disarm traps, ac...
by Strider
05 Apr 2016 08:15
Forum: Game - General
Topic: Stealing in Genesis
Replies: 31
Views: 8446

Party Engagement

Prior to the thread cleave Regarding using a button to eliminate a player from the battlefield entirely without even engagning him as part of a rock-paper-scissormodel, ...and also this Strider, do you really defend the idea that someone can just push a button, and the enemy must go home to the gui...
by Strider
05 Apr 2016 06:31
Forum: Game - General
Topic: Stealing in Genesis
Replies: 31
Views: 8446

On A Bluff Overlooking Ruins

I find it interesting that it appears that we are closer to unanimous as a player community in disliking having our character's stuff taken, than in anything else of which I can think at the moment.

It seems to color the discussion.
by Strider
04 Apr 2016 19:38
Forum: Game - General
Topic: Stealing in Genesis
Replies: 31
Views: 8446

Kender Need Not Apply

I wouldn't take it personally, Celemir; I think Mirandus made an inelegant edit, rather than untangling the whole thread, in an attempt to split global thievery from what was introduced as a more focused Kender Guild Recode thread. Clearly, those are incredibly interrelated, but the distinction isn'...
by Strider
03 Apr 2016 08:46
Forum: Game - Guilds
Topic: Secret Society Recode
Replies: 64
Views: 16387

Something Blue

A better analogy Forgive me if I seem a bit obtuse, but under your analogy, why am I not adjusting my tactics given the threat? Earlier, I considered keeping some in reserve off my person and putting my swords in a few different pockets, both of which would seem to address the single button win. Wh...
by Strider
31 Mar 2016 00:01
Forum: Game - Guilds
Topic: Secret Society Recode
Replies: 64
Views: 16387

Something Old. Something New. Something Borrowed.

I collect 1000 potions of a certain type in order to play the game. It will take me perhaps a week. Some player arrives, push a button and removes that stack from my closed and protected container. Now I can no longer play the game. I spent perhaps a week collecting game components in order to play...
by Strider
19 Mar 2016 00:37
Forum: Suggestion Box
Topic: Stopping script-buying on the Auction House
Replies: 114
Views: 21865

Silence Is Golden

Perhaps it might be much simpler to replace the buy now model with a silent auction one? The first bid over the maximum amount starts a silent auction where: Any character can only bid once None of the silent bid values are displayed The house keeps a 50% cut above the maximum Bids can be made from ...
by Strider
07 Dec 2013 02:30
Forum: Cornucopia - Everything Else!
Topic: What are you reading right now?
Replies: 135
Views: 40520

Believe It Or Not, There's A Book I Am Not Currently Reading

The official release party isn't until tomorrow, and I probably won't get to it for a while myself, but I imagine one or two of you will be excited about: http://www.bazillionpoints.com/wp-content/uploads/2013/02/Experiencing-Nirvana-cov1-e1372218707820.jpg EXPERIENCING NIRVANA: Grunge in Europe, 19...
by Strider
15 Nov 2013 00:59
Forum: Cornucopia - Everything Else!
Topic: What are you reading right now?
Replies: 135
Views: 40520

Re: What are you reading right now?

Aimee, I thought Zealot was pretty good. Did you like it? As for me: A intriguing meditation on what it means to be the bad guy. http://ecx.images-amazon.com/images/I/41V%2Bl8nW3NL._SL160_OU01_SL90_.jpg I Wear the Black Hat: Grappling with Villains (Real and Imagined) , Chuck Klosterman An interesti...
by Strider
09 Oct 2013 01:01
Forum: Game - General
Topic: Conflicts, intrigues, warring - Incentives
Replies: 35
Views: 5159

Only That Which Might Kill Me, Makes Me Stronger

what could work as a greater incentive to drag players out of their comfortzone and spark arrays of interesting/worthwhile encounters? It seems to me that you framed the main problem correctly, that Genesis has devolved into a dumb grinder, but then only asked how we could address a small part of t...