About the imbuement stones...
It seems the "divide" stones into lesser ones functionality was not implemented.
Given the changes to items lifespan it would make sense to make it happen.
Search found 325 matches
- 14 Jul 2020 03:14
- Forum: Suggestion Box
- Topic: Combine and divide
- Replies: 0
- Views: 6693
- 23 Nov 2019 22:29
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36344
Re: Perma-saving items
The change makes some imbued items to degrade but others stay forever (or till the next purge, whenver it may be).
Who said anything about casters?
You say that its wrong for some items to be undulling or unbreakable but it is fine for some imbues to last forver?
Who said anything about casters?
You say that its wrong for some items to be undulling or unbreakable but it is fine for some imbues to last forver?
- 23 Nov 2019 20:21
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36344
Re: Perma-saving items
but I do not believe that causes a major imbalance? An example. A magic user will possess a few intense heal and spellcraft imbues, which he will not use during combat but will auto-equip in breaks between combats. Thus his rest time between engagements will be greatly reduced thanks to health and ...
- 23 Nov 2019 17:15
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36344
Re: Perma-saving items
The one we decided on doing is having all equipment used in the course of combat to have an 'end-life', based on time used in combat. This will mean that items that traditionally haven't decayed through use - such as armours for non-tanks, non-dull weapons, or imbued wearables - will have a finite ...
- 19 Nov 2019 17:05
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36344
Re: Perma-saving items
I like Shesara's idea of everyone getting their items degraded in combat. Imbued items degrade when in combat but imbued items do not degrade when not in combat. So imbued items used to cast spells outside combat, or heal, or regenerate mana, or increase abilities like hide and sneak etc. would not...
- 14 Nov 2019 09:09
- Forum: Common Board
- Topic: 14th All Hallows Eve Scavenger Hunt
- Replies: 13
- Views: 4835
Re: 14th All Hallows Eve Scavenger Hunt
I could take part only for one day but the event was fun. The changes implemented improved the experience: no epic (rare) items, no items flooding to a pumpkin, harder riddles. I think some riddles were even too hard but that is fine. Better such a riddle than an item which is impossible to get. And...
- 28 Sep 2019 22:56
- Forum: Game - General
- Topic: Fraud and cheater in Sparkle
- Replies: 0
- Views: 2957
Fraud and cheater in Sparkle
There is a fraud and cheater in Sparkle, who under disguise of conducting a proper business, is ripping his customers off. That shady individual is a thin old dwarf going by name (probably his criminal alias) 'Skoot'. Sparkle is supposed to be a clean town. Places like gambler dens or debauchery nes...
- 08 Aug 2019 20:54
- Forum: Common Board
- Topic: Re: Layman guild global review
- Replies: 13
- Views: 4679
Re: Layman guild global review
The best swords do not.Draugor wrote:Most of the polearms have cutting attacks xD Weaponism xDSyrk wrote:So, again, no impale?Atleast bladed weapons, cuz blademasters
That is spear-cist (again).
- 08 Aug 2019 15:16
- Forum: Common Board
- Topic: Re: Layman guild global review
- Replies: 13
- Views: 4679
Re: Layman guild global review
So, again, no impale?Atleast bladed weapons, cuz blademasters
That is spear-cist (again).
- 04 Aug 2019 23:22
- Forum: Land of the Immortals
- Topic: Global layman guild review
- Replies: 43
- Views: 29766
Re: Global layman guild review
We have been patted on our heads enough here, just nerf already.