Search found 325 matches

by Syrk
14 Jul 2020 03:14
Forum: Suggestion Box
Topic: Combine and divide
Replies: 0
Views: 3730

Combine and divide

About the imbuement stones...
It seems the "divide" stones into lesser ones functionality was not implemented.
Given the changes to items lifespan it would make sense to make it happen.
by Syrk
23 Nov 2019 22:29
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33555

Re: Perma-saving items

The change makes some imbued items to degrade but others stay forever (or till the next purge, whenver it may be).
Who said anything about casters?

You say that its wrong for some items to be undulling or unbreakable but it is fine for some imbues to last forver?
by Syrk
23 Nov 2019 20:21
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33555

Re: Perma-saving items

but I do not believe that causes a major imbalance? An example. A magic user will possess a few intense heal and spellcraft imbues, which he will not use during combat but will auto-equip in breaks between combats. Thus his rest time between engagements will be greatly reduced thanks to health and ...
by Syrk
23 Nov 2019 17:15
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33555

Re: Perma-saving items

The one we decided on doing is having all equipment used in the course of combat to have an 'end-life', based on time used in combat. This will mean that items that traditionally haven't decayed through use - such as armours for non-tanks, non-dull weapons, or imbued wearables - will have a finite ...
by Syrk
19 Nov 2019 17:05
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 33555

Re: Perma-saving items

I like Shesara's idea of everyone getting their items degraded in combat. Imbued items degrade when in combat but imbued items do not degrade when not in combat. So imbued items used to cast spells outside combat, or heal, or regenerate mana, or increase abilities like hide and sneak etc. would not...
by Syrk
14 Nov 2019 09:09
Forum: Common Board
Topic: 14th All Hallows Eve Scavenger Hunt
Replies: 13
Views: 4395

Re: 14th All Hallows Eve Scavenger Hunt

I could take part only for one day but the event was fun. The changes implemented improved the experience: no epic (rare) items, no items flooding to a pumpkin, harder riddles. I think some riddles were even too hard but that is fine. Better such a riddle than an item which is impossible to get. And...
by Syrk
28 Sep 2019 22:56
Forum: Game - General
Topic: Fraud and cheater in Sparkle
Replies: 0
Views: 2815

Fraud and cheater in Sparkle

There is a fraud and cheater in Sparkle, who under disguise of conducting a proper business, is ripping his customers off. That shady individual is a thin old dwarf going by name (probably his criminal alias) 'Skoot'. Sparkle is supposed to be a clean town. Places like gambler dens or debauchery nes...
by Syrk
08 Aug 2019 20:54
Forum: Common Board
Topic: Re: Layman guild global review
Replies: 13
Views: 4300

Re: Layman guild global review

Draugor wrote:
Syrk wrote:
Atleast bladed weapons, cuz blademasters
So, again, no impale?
That is spear-cist (again).
Most of the polearms have cutting attacks xD Weaponism xD
The best swords do not.
by Syrk
08 Aug 2019 15:16
Forum: Common Board
Topic: Re: Layman guild global review
Replies: 13
Views: 4300

Re: Layman guild global review

Atleast bladed weapons, cuz blademasters
So, again, no impale?
That is spear-cist (again).
by Syrk
04 Aug 2019 23:22
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 17532

Re: Global layman guild review

We have been patted on our heads enough here, just nerf already.