Search found 98 matches

by Jhael
07 Jun 2014 17:08
Forum: Game - General
Topic: Speed and Magic
Replies: 2
Views: 1732

Re: Speed and Magic

Here's a good post from Petros that I think will help explain haste.

As a bonus, reading through the post may explain some about resistances as well.

https://www.genesismud.org/forums/viewt ... 451#p23451
by Jhael
23 May 2014 17:15
Forum: Cornucopia - Everything Else!
Topic: Need a bit of help with JS...
Replies: 6
Views: 3457

Re: Need a bit of help with JS...

Ok now, I've made a lot of progress, got a different question now: http://jsfiddle.net/ks3H9/1/ Is there a way to make the rest of "rated" stuff display different color on hover? (it's a bit tricky) Need a little clarification, when I hover over the X's they display as red. Is that not qu...
by Jhael
23 May 2014 05:58
Forum: Web Client Bugs and Feature Requests
Topic: Connection indicator
Replies: 2
Views: 1633

Re: Connection indicator

I've never used the web client, but I just happened to open it and poke around the client itself a little and noticed 1 teenie, tiny bug. The connection indicator in the bottom right of the screen, next to the settings button, displays backwards. When I am connected, the two plugs are not together....
by Jhael
23 May 2014 01:46
Forum: Web Client Bugs and Feature Requests
Topic: Connection indicator
Replies: 2
Views: 1633

Connection indicator

I've never used the web client, but I just happened to open it and poke around the client itself a little and noticed 1 teenie, tiny bug. The connection indicator in the bottom right of the screen, next to the settings button, displays backwards. When I am connected, the two plugs are not together. ...
by Jhael
23 May 2014 00:13
Forum: Cornucopia - Everything Else!
Topic: Need a bit of help with JS...
Replies: 6
Views: 3457

Re: Need a bit of help with JS...

Okay, I think I see what you're trying to do. I would look at .prevAll() and .nextAll(). Those methods should return siblings before and after the selected element. Have a look at this jsfiddle for a quick example. Hope this helps.
by Jhael
14 May 2014 23:19
Forum: Cornucopia - Everything Else!
Topic: Assistance Needed
Replies: 5
Views: 2668

Re: Assistance Needed

This site has a pretty good tool for finding antonyms. I use it whenever I'm stuck: http://bit.ly/1lTgXJf
by Jhael
12 May 2014 17:20
Forum: Web Client General Discussion
Topic: Kill timer
Replies: 8
Views: 5143

Re: Kill timer

Thanks for the input guys and I dont mean to sound ungrateful but I put this in the Genesis Web client forum because I am trying to figure out how to do it with the Web client. I use CMud at home and am confident I could figure out a way to do it with that program. However I am at work where I use ...
by Jhael
12 May 2014 17:09
Forum: Web Client General Discussion
Topic: Kill timer
Replies: 8
Views: 5143

Re: Kill timer

If you have CMUD, you can create a trigger that fires off "you attack the *" that kicks of a tick timer. Set another trigger to fire off of "you killed the" that stops that time. Done deal. If you want more granular measurement, I'm fairly sure you could increment the timer every...
by Jhael
19 Apr 2014 17:33
Forum: Game - General
Topic: 2 week limit on potions, components and herbs
Replies: 49
Views: 12146

Re: 2 week limit on potions, components and herbs

Oh Jhael... armours and weapons have a chance to break whilst the NPC you need to kill is still wielding them or during the first 10 mins of your usage ...aside from random breaking, but again that's a different conversation... Additionally, I need both weapons/armours AND herbs to be able to do an...
by Jhael
19 Apr 2014 03:52
Forum: Game - General
Topic: 2 week limit on potions, components and herbs
Replies: 49
Views: 12146

Re: 2 week limit on potions, components and herbs

Let's compare Jhael with, say, Castaneda (picked a name out of a hat). The game crashes. Both lose all equipment on their person as well as all herbs, components, potions. Castaneda finds another sword and some armor and carries on with life. Jhael starts collecting all the lost components. An hour...