Search found 15 matches

by Azarias
23 May 2016 00:23
Forum: Game - General
Topic: What's the point - learning spell skills in Adventure Guilds
Replies: 35
Views: 13031

Re: What's the point - learning spell skills in Adventure Gu

how this is bad money? you sound to whine. don't sound as this spend it and do it. is not a trick My apologies; my usual expectation is that learning how games work is a good thing, and muddling around on my own asking as few questions as possible wasn't accomplishing much. Me not being the one sta...
by Azarias
20 May 2016 15:08
Forum: Game - Help
Topic: Are there any *comprehensive* newbie's guides?
Replies: 6
Views: 8077

Re: Are there any *comprehensive* newbie's guides?

A few other websites that have been passed around over the years, each of which is helpful in their own way for learning.

http://genesisquests.pbworks.com/w/page ... t-quite%29

http://thecheatershandgui.wix.com/gene

http://www.otyglad.net/genesismaps/
by Azarias
02 Mar 2012 19:22
Forum: Promoting Genesis
Topic: What would it take?
Replies: 36
Views: 14462

Re: What would it take?

70% of all Mudders use these or have at one point and time. That's an interesting stat, where did you get that? If you post something I'll write a paragraph or two as a follow up. Maybe some of the follow ups could be the recruitment posters we see plastered all of Genesis, along with follow up rol...
by Azarias
02 Mar 2012 09:43
Forum: Promoting Genesis
Topic: What would it take?
Replies: 36
Views: 14462

Re: What would it take?

Here's a forum dedicated to MUD advertisement, maybe you could coordinate a day across multiple sites. http://www.topmudsites.com/forums/advertising-players/ http://www.mudconnect.com/discuss/discuss.cgi?mode=AREA&area=promotions EDIT: Adding more sites These two are your bread a butter sites, ...
by Azarias
29 Feb 2012 09:03
Forum: Promoting Genesis
Topic: What would it take?
Replies: 36
Views: 14462

Re: What would it take?

@Azarias From what you write, Aardwolf has a clear focus, that simply appeals more to the powerplayers/grinds, and perhaps Atonement is the same, but to roleplayers. Maybe Genesis tried to be everything to everyone, but ended up being nothing - As in attempted to sit on two chairs at once and ended...
by Azarias
26 Feb 2012 21:53
Forum: Promoting Genesis
Topic: What would it take?
Replies: 36
Views: 14462

Re: What would it take?

I think some of you need to actually take a look at what else is out there and flourishing. There are RPI's that hold 150+ people, no skills, no levels just plain role playing. There are games like Aardwolf where you can name your character FlamingButt and they hold at times over 300+ people. New Wo...
by Azarias
22 Feb 2012 18:38
Forum: Suggestion Box
Topic: Dropping brute and New use of your Questxp pool.
Replies: 57
Views: 13598

Re: Dropping brute and New use of your Questxp pool.

Azarias... as someone who has enjoyed things such as you mention its not enough to draw people to an area. Khalakhor has a useful herb and one semi-useful item and that is it. I like making candles but its a bit of a pain to go there as there is nothing else to get. Take the domain Avenir. It has t...
by Azarias
22 Feb 2012 07:52
Forum: Suggestion Box
Topic: Dropping brute and New use of your Questxp pool.
Replies: 57
Views: 13598

Re: Dropping brute and New use of your Questxp pool.

As for the others, ill let you think about that one :) I'd vote 75% of Gen ... vast areas in Calia, Terel, Kabal or even Krynn or ME that are hardly ever visited by anyone not as dead as Khalakhor, but still ... if there's nothing worth visiting, noone will go there - even ogres All of those areas ...
by Azarias
14 Feb 2012 01:12
Forum: Game - General
Topic: Evil guilds, more or less folded?
Replies: 104
Views: 18888

Re: Evil guilds, more or less folded?

You could essentially keep the qexp the way it is and instead just let the exp build on a title or ranking system which allows new items to be available to you through a special vendor.

Or as stated above since I obviously have a problem reading first. :lol:
by Azarias
13 Feb 2012 23:54
Forum: Game - General
Topic: Evil guilds, more or less folded?
Replies: 104
Views: 18888

Re: Evil guilds, more or less folded?

Kas wrote:Unique titles and appearances, perhaps access to x or y vendors with exotic stuff that enhance gameplay.
There ya go I like the vendor idea.