Search found 600 matches

by Zhar
20 Oct 2019 02:19
Forum: Game - Guilds
Topic: The Guild Census
Replies: 11
Views: 383

Re: The Guild Census

Good question Zhar. But one is not clear for me? Does this 100% in Offence means this is the best most offensive guild in my opinion? 100% doesn't necessarily mean that it's the best in the game, many guilds can have 100% ranking in the same category. I was thinking more of how focused the guild is...
by Zhar
15 Oct 2019 17:52
Forum: Game - Guilds
Topic: The Guild Census
Replies: 11
Views: 383

Re: The Guild Census

This is great. But it seems like PoT, MM, Fire Knives, OOTS, Thieves, Tricksters and Archers do not even exist so far...
by Zhar
14 Oct 2019 22:45
Forum: Game - Guilds
Topic: The Guild Census
Replies: 11
Views: 383

The Guild Census

I wanted to perform a small experiment and I need all of your help. I want to gather some data on how you perceive specific guilds in the game. How would this work? It's simple, you can just post in this thread, rating any guilds you want (only OCC and LAY) by assigning a value of 0-100% to each of ...
by Zhar
30 Sep 2019 11:38
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 519

Re: Weaponmasters, again.

I'm wondering how such a thing would affect guilds like the Neidar for example. Technically they can still get an offensive special by joining the militia and using hackchack, but this would be completely different as they could now have great offense and defense while using any weapon they want. I'...
by Zhar
28 Sep 2019 11:53
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 519

Re: Weaponmasters, again.

Then, like I mentioned earlier, the easiest solution would be to make a layman version of Gladiators that gives you only charge. It's a simple special that doesn't care about the weapon or lack thereof. My only worry is that such a move would pretty much empty many layman guilds (and probably some O...
by Zhar
26 Sep 2019 14:22
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 519

Re: Weaponmasters, again.

Well, to give a bit of a counter to your argument. I don't think you should mention Mercenaries in this context. Mercs have been pretty much designed to be this malleable and super flexible guild that lets you fully embrace and roleplay your layman option (and now you can even do a full Khalakhor RP...
by Zhar
25 Sep 2019 13:47
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 519

Re: Weaponmasters, again.

There are quite a few issues with turning Blademasters into Weaponmasters: 1. It would require rewriting of all the special hit descriptions and help files for all the different kinds of weapons (and that's a lot of work). 2. It would disrupt the current guild relations. Some guilds are considered g...
by Zhar
19 Sep 2019 22:16
Forum: Suggestion Box
Topic: Change of herb limits?
Replies: 10
Views: 207

Re: Change of herb limits?

Personally I think that any solution might be good as long as it won't allow for abuse. While wanting to get various herb effects going by ingesting different kinds of herbs is hard with the current cooldown (maybe we should just extend the duration on beneficial herb effects that go beyond instant ...
by Zhar
18 Sep 2019 11:54
Forum: Suggestion Box
Topic: Change of herb limits?
Replies: 10
Views: 207

Re: Change of herb limits?

Personally I was for the idea of diminishing returns. You can eat as many herbs as you want but each next one gives you less benefit. So if you eat 4 attanars it's fine (with each attanar providing less benefit) but a 5th one and onwards will give you no benefit at all and then you enter a 1 minute ...
by Zhar
17 Sep 2019 02:53
Forum: Game - General
Topic: A day in the grind.
Replies: 1
Views: 210

Re: A day in the grind.

Not what I expected.

Not disappointed.