Search found 761 matches
- 10 Apr 2021 16:00
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 61
- Views: 2700
Re: Underlying cause and proposed solution to broken trust
Carnak: I think your math is flawed, but your intentions good, keep hacking at it, but please look at the white hits math once more at a point 1 white hit shouldnt be more or equal dps to 1 special. According to the original formula around which specials were designed that's pretty much exactly wha...
- 08 Apr 2021 19:24
- Forum: Suggestion Box
- Topic: Autohunting vs Autotracking
- Replies: 32
- Views: 1414
Re: Autohunting vs Autotracking
Now I am totally confused.... Trigger 1: trigger - player A leaves northwest effect - player B moves northwest Trigger 2: trigger - player A leaves northwest effect - player B tracks OR big arrow pointing NW appears on his screen Trigger 3: trigger - player B finds tracks leading northwest effect -...
- 06 Apr 2021 23:10
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
Re: Balances, or whatever
Wiz Force proving yet again how disconnected from the actual game they are coding for. Even more so this time than ever before really. My favorite is Zhar recommending you go guildhopping to try out all the new variants even while new patches are applied everyday.... toss all roleplay out the windo...
- 06 Apr 2021 03:13
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
Re: Balances, or whatever
I don't know where the 15% comes from. Specials still contribute quite a bit of damage (sometimes 100% of your damage, depending on the weapons you're using and foes you're fighting). Sure, regular hits got stronger so overall special damage output seems lower (it's not, it just isn't overwhelming a...
- 05 Apr 2021 13:03
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
Re: Balances, or whatever
You can't really extrapolate this to the old specials. In the olden days each special had its own code and did its own thing. Once the melee specials were standardized they're all using the same code. Basically, you're just configuring the special by providing initial values like caid, prep time, co...
- 04 Apr 2021 10:43
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
- 01 Apr 2021 16:31
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
Re: Balances, or whatever
Now I will have to try to see for myself. In any case it shouldn't be like that as it would be totally unfair to the people who did the quests before such a thing was introduced.
- 01 Apr 2021 11:14
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
Re: Balances, or whatever
I don't think idling in pub gives you bonus qxp. Would be silly.
- 30 Mar 2021 16:34
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
Re: Balances, or whatever
When it takes 6 seconds to bring a top 15 myth in tank gear to agony by 3 white hits - one of them being from a neidar with racehate bonus + battlerager bonus + weapon bonus that probably could 1 hit kill a myth with some luck - its hard to keep the 'all is fine' attitude. The racehate bonus have t...
- 29 Mar 2021 14:44
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 3498
Re: Balances, or whatever
Something to consider that is not specific for Calians: it is a lot of work to get to 10-link Blademasters. If one were to break ones chain, it basicly means you will never regain it to that level. I believe the ogres have a mechanism where you continue where you left if you rejoin them. I'd argue ...