Search found 17 matches

by Rangar
16 Aug 2020 10:14
Forum: Game - Guilds
Topic: plexus
Replies: 59
Views: 6754

Re: plexus

[*]Stunning something that has the 'undead' property on it? Sorry, that's completely illogical and therefore impossible. [/list] In the end, it's never pure logic. It's logic as ways and means to enforce a decision made before logic was employed. ¯\_(ツ)_/¯ I see no problem with changing the descrip...
by Rangar
14 Jul 2020 20:29
Forum: Game - Guilds
Topic: Master of all trades, but jack of none?
Replies: 54
Views: 4656

Re: Master of all trades, but jack of none?

Could always add special requirements for new gamecontent that requires a tank class (else npc deals much more damage). In this case, tank-classes must exist in a reasonable manner for all factions to avoid content lockout. Example: Deep one of Cthulhu requires either an AA, Neidar or (knight or ??...
by Rangar
02 Jan 2019 09:55
Forum: Humor
Topic: In game humor
Replies: 530
Views: 139610

Re: In game humor

Alisa wrote:Smallfred waves happily.
The white robed hooded female elf panics and flees west.


Fear the waving!
Maybe it's not just that he was waving, but what he held in his hand that he waved with? :)
by Rangar
24 Oct 2018 09:43
Forum: Game - Technical
Topic: Newbie with a question
Replies: 5
Views: 2076

Re: Newbie with a question

In most areas where map is available you can also <zoom> to see the general area.
by Rangar
09 Oct 2018 12:16
Forum: Game - Technical
Topic: One Per Arma/Extremely Slow Item Respawns
Replies: 40
Views: 9913

Re: One Per Arma/Extremely Slow Item Respawns

Captain's Watch in Avenir: I've tried dozens of times and still haven't found anything but the oilskin cloak. This is the last quest I'm missing in Avenir, and it's very frustrating. I wish finding the watch was guaranteed if one hasn't completed the quest or used the watch for its effect. Or, inste...
by Rangar
02 Oct 2018 14:04
Forum: Game - General
Topic: If the game were nerfed ...
Replies: 114
Views: 17294

Re: If the game were nerfed ...

I see two reasons: first, they have grown huge because they find pleasure in growing - if their progress stops dead in its tracks, they lose interest. Second, if they die, their previous size will be irrecoverable, which is frustrating and may be a deal-breaker for some of the huge myths.
by Rangar
19 Sep 2018 17:11
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21316

Re: What should a guild have for it's type?

How about gradually, let's say over a period of two years, increasing white hits power to effectively decrease special power back to 100%, while at the same time gradually increasing all npc stats, so that a troll with a 100 stat average will have a 270 stat average in 24 months' time? If I'm pictur...
by Rangar
19 Sep 2018 09:42
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21316

Re: What should a guild have for it's type?

Nerull wrote:What happens when players realize they can never match the current size of the players running around that did benefit of this bug?
Gang up on the supermyths, kill 'em, cut them down to size :)
by Rangar
17 Sep 2018 10:50
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21316

Re: What should a guild have for it's type?

Meet the corrective measures in the middle? Cut special power from 270% to 140%, boost white hits accordingly, so the nerf is not as severe?
by Rangar
05 Sep 2018 09:12
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 16332

Re: Problems if we get too many newbies

... - What about items that aren't worn or wielded, and usually does not break? We need to figure out how things like orbs, ioun stones, wands, etc will work. If you hold it, will it save on you? And if so, how does it expire? For example: I get an ioun stone that I hold to heal up when I am not in...