Search found 15 matches

by Rangar
02 Jan 2019 09:55
Forum: Humor
Topic: In game humor
Replies: 526
Views: 120832

Re: In game humor

Alisa wrote:Smallfred waves happily.
The white robed hooded female elf panics and flees west.


Fear the waving!
Maybe it's not just that he was waving, but what he held in his hand that he waved with? :)
by Rangar
24 Oct 2018 09:43
Forum: Game - Technical
Topic: Newbie with a question
Replies: 5
Views: 1619

Re: Newbie with a question

In most areas where map is available you can also <zoom> to see the general area.
by Rangar
09 Oct 2018 12:16
Forum: Game - Technical
Topic: One Per Arma/Extremely Slow Item Respawns
Replies: 40
Views: 7689

Re: One Per Arma/Extremely Slow Item Respawns

Captain's Watch in Avenir: I've tried dozens of times and still haven't found anything but the oilskin cloak. This is the last quest I'm missing in Avenir, and it's very frustrating. I wish finding the watch was guaranteed if one hasn't completed the quest or used the watch for its effect. Or, inste...
by Rangar
02 Oct 2018 14:04
Forum: Game - General
Topic: If the game were nerfed ...
Replies: 114
Views: 14174

Re: If the game were nerfed ...

I see two reasons: first, they have grown huge because they find pleasure in growing - if their progress stops dead in its tracks, they lose interest. Second, if they die, their previous size will be irrecoverable, which is frustrating and may be a deal-breaker for some of the huge myths.
by Rangar
19 Sep 2018 17:11
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16975

Re: What should a guild have for it's type?

How about gradually, let's say over a period of two years, increasing white hits power to effectively decrease special power back to 100%, while at the same time gradually increasing all npc stats, so that a troll with a 100 stat average will have a 270 stat average in 24 months' time? If I'm pictur...
by Rangar
19 Sep 2018 09:42
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16975

Re: What should a guild have for it's type?

Nerull wrote:What happens when players realize they can never match the current size of the players running around that did benefit of this bug?
Gang up on the supermyths, kill 'em, cut them down to size :)
by Rangar
17 Sep 2018 10:50
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16975

Re: What should a guild have for it's type?

Meet the corrective measures in the middle? Cut special power from 270% to 140%, boost white hits accordingly, so the nerf is not as severe?
by Rangar
05 Sep 2018 09:12
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 9893

Re: Problems if we get too many newbies

... - What about items that aren't worn or wielded, and usually does not break? We need to figure out how things like orbs, ioun stones, wands, etc will work. If you hold it, will it save on you? And if so, how does it expire? For example: I get an ioun stone that I hold to heal up when I am not in...
by Rangar
04 Sep 2018 14:19
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 9893

Re: Problems if we get too many newbies

... I really like the idea of being able to keep the things we wield/wear at all times. However, as we can see with a lot of the rebuttals there are instantly a lot of reasons that make it a concern. What about character pack mules? I know in several games I've ran out of inventory/bank space on my...
by Rangar
04 Sep 2018 13:52
Forum: Game - General
Topic: Problems if we get too many newbies
Replies: 60
Views: 9893

Re: Problems if we get too many newbies

Why not include a hard limit on item survivability, in that after 28 calendar days after they were first cloned, they expire? This way no item would survive more than 2 regular Armageddons, while guaranteeing close to a month of usability, if they remain otherwise undamaged? Also, on removing specia...