Search found 66 matches

by Mercade
29 Dec 2014 18:20
Forum: General Board
Topic: Cause of death
Replies: 0
Views: 1102

Cause of death

Code: Select all

Observant explorers may notice that examining corpses now gives information as
to the way the living being came to its untimely end. Appraising said corpse
may give more details.

M.
by Mercade
28 Dec 2014 17:15
Forum: Common Board
Topic: Annual emote and adverb update
Replies: 0
Views: 1382

Annual emote and adverb update

Greetings, In this year's emote-update, the following emotes have been created: acknowledge, breathe, grit, howl, lean, narrow, protest, raise, snort (now also for non-mages), stagger, yell The following emotes have been modified in one way or another: cross, grope, moan, nudge, touch As if the lis...
by Mercade
26 Dec 2014 18:00
Forum: General Board
Topic: Pest control
Replies: 0
Views: 1091

Pest control

Code: Select all

While we could not afford the services of the rat catcher of Hamelin, certain
measures to control the rodent infestation have been initiated by the Sparkle
Council. With the proximity of the piers, it is however unlikely that we'll be
able completely quell it.

Mercade for the Sparkle Council
by Mercade
09 Nov 2013 23:26
Forum: Common Board
Topic: Scavenger Hunt 2013 Results
Replies: 1
Views: 1538

Scavenger Hunt 2013 Results

For this 10th Scavenger Hunt of Genesis, a total of 150 items were placed on the list for all to find, 100 "normal" items and 50 were continuously hidden by the AoE team. Out of this, 141 different items were found by the players, though we are not convinced the other 9 items were not rea...
by Mercade
04 Jun 2013 23:33
Forum: Common Board
Topic: Potion and herb problems.
Replies: 1
Views: 1424

Potion and herb problems.

Greetings, Since we changed the herbs and potions from being singular objects to behaving the same way as coins and gems (i.e. represented as heaps), there have been some issues due to the widespread use of legacy and non-standard code. Most of those have been resolved now, thanks to the reports fr...
by Mercade
29 May 2013 07:59
Forum: General Board
Topic: Re: Ydred on counting
Replies: 0
Views: 1132

Re: Ydred on counting

Code: Select all

This has been reported via sysbug too. We're looking into it, but as yet there
is no logical explanation for the behaviour.

M.
by Mercade
18 May 2013 09:05
Forum: Game - Technical
Topic: Option to display boards/mail in reverse order.
Replies: 15
Views: 8185

Re: Option to display boards/mail in reverse order.

But seriously is it that big of a deal? It doesn't matter all that much to me whether the newest note is at the top or the bottom of the list. Why not make it possible to choose at the PO? Or make it part of options? It's not a huge deal, but it was proposed to me to make this option indeed, and th...
by Mercade
17 May 2013 08:45
Forum: Game - Technical
Topic: Option to display boards/mail in reverse order.
Replies: 15
Views: 8185

Re: Option to display boards/mail in reverse order.

My understanding was that they made a change to allow for more mails depending on the age of your character. Windemere This is correct. Plus guild leadership status. Anyway. This thread isn't so much about mailbox sizes, but about whether people would like to see their mailbox (and boards) upside d...
by Mercade
12 May 2013 23:22
Forum: Game - Technical
Topic: Option to display boards/mail in reverse order.
Replies: 15
Views: 8185

Option to display boards/mail in reverse order.

On the boards of the realms (and in the mail folder as well) the messages are ordered sequentially with the oldest first and the newest at the bottom near the prompt, as shown in the first example. Headers of the board 'Info' in the newsgroup 'Main'. 1: Keeper Words, Long Overdue 298 Gorboth Keeper ...
by Mercade
22 Mar 2013 15:58
Forum: Common Board
Topic: Herbs - warning!
Replies: 1
Views: 1242

Herbs - warning!

Greetings, While the Honourable Lunatari is busy with his above described ceremony, we will also implement a long awaited change of more mundane nature. Herbs, which are now handled as individual items, will become heaped items (such as coins, food, drinks and gems). This should make the game run m...