Search found 51 matches
- 10 Jul 2021 15:53
- Forum: Common Board
- Topic: Old News and Feedback.
- Replies: 0
- Views: 3277
Old News and Feedback.
<r><CODE><s>[code]</s>Greetings Folks, The information flow from me has been lacking as of late, but I wanted to inform you that all the occupational caster guilds have been moved into the new system (if you havent heard so already). On another note, I have received great feedback from a number of p...
- 15 Jun 2021 21:26
- Forum: Common Board
- Topic: Movement hindering abilities.
- Replies: 11
- Views: 9772
Movement hindering abilities.
<r><CODE><s>[code]</s>Greetings Folks! So much back and forth on this subject.. The movement hindering abilities are now dormant again.. This was done due to the sheer amount of player input on the subject. This will be a temporary measure. We will enable the abilities again when magic rebalancing i...
- 10 Jun 2021 04:13
- Forum: Common Board
- Topic: Patch week!
- Replies: 25
- Views: 16186
Patch week!
<r><CODE><s>[code]</s>Folks and Folkettes! The patching continues, so I added another guild to the mix, the Wizards of High Sorcery and the School of High Magic. Some information regarding the patch and what it does. 1. The patch combines the formulas for the melee and the magic systems. (We still n...
- 07 Jun 2021 03:15
- Forum: Common Board
- Topic: Beta caster system..
- Replies: 8
- Views: 5151
Beta caster system..
<r><CODE><s>[code]</s>Greetings Folks, I have begun releasing the new caster system. The first patch is currently active for the Morgul Mages in a beta capacity. If no issues are found, we will continue to release the patch to other guilds in an orderly fashion. This first patch handles the merging ...
- 02 Jun 2021 16:04
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 12962
RE: Dormant PvP Abilities that hinders your movement
Greetings Folks, The admin has decreed to once again activate the player fighting abilities which allows you to prevent another from leaving the room, and we are working to find a uniform balance between them. You will notice that once-instant abilities now come with an activation time and the dura...
- 01 Jun 2021 20:17
- Forum: Common Board
- Topic: Dormant PvP Abilities.
- Replies: 0
- Views: 2791
Dormant PvP Abilities.
<r><CODE><s>[code]</s>Greetings Folks, The admin has decreed to once again activate the player fighting abilities which allows you to prevent another from leaving the room, and we are working to find a uniform balance between them. You will notice that once-instant abilities now come with an activat...
- 14 Apr 2021 14:09
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 61295
Re: Underlying cause and proposed solution to broken trust
Spec: 125 * HitChance(40) / 100 (Only hit 40%) = 50 Wep: 125 * HitChance(20) / 100 (Only hit 20%) = 25 Is what you wrote, against smaller npc's like the veteran plains guards i more see 60% hit chance with my weapons so it ends up like: Spec: 125 * HitChance(40) / 100 (Only hit 40%) = 50 Wep: 125 *...
- 12 Apr 2021 19:43
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 61295
Re: Underlying cause and proposed solution to broken trust
Excellent answers Arman, thank you. I don't feel the current system is 40:40:20 atm (WH/SP/LSp), it feels more like 70:20:10 of what i can see on the npcs i kill, but its excellent if you're aiming for the 40:40:20 then just need to figure out why its not the way it is right now. Run simulations on...
- 12 Apr 2021 19:18
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 61295
Re: Underlying cause and proposed solution to broken trust
I see your math skills Amberlee are not the best either then. If you have 100% hp, prior to the changes, slashes would take approx 65-75% of that health pool off in a fight, leaving white hits 25-35%. Now slashes takes off approx 15-25% and white hits 75-85% - how did this NOT effect slash becoming...
- 11 Apr 2021 17:09
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 61295
Re: Underlying cause and proposed solution to broken trust
Just because you keep repeating a number - 2.6 or 2.7 doesnt make the formula that came to the 2.6 or 2.7 true. First flaw in the formula: A special hits after x seconds, it can't just hit after 0 seconds - white hits do and can 'kill target' if lucky instant you hit... To be 2.7 a special or a spe...