Search found 15 matches

by Caw
29 Sep 2014 16:06
Forum: Common Board
Topic: Quest Reform
Replies: 52
Views: 11561

Re: Quest Reform

I like it! Will it be perfect? probably not. Will everyone like it? Absolutely not. But at the very least it will get it to a state that would unify quests allowing the system to be tweaked in the future. If I had to guess the issue with brute and quests has never been addressed before because its a...
by Caw
16 Sep 2014 16:28
Forum: Suggestion Box
Topic: making quest solutions public!
Replies: 22
Views: 4731

Re: making quest solutions public!

Usually I love to quest in most games I play. And when I first played Genesis back in the 90's I loved the quests. But over the years games have redefined what we expect from quests in games. I think our wizards of old relied on the community to work together and solve the quests and then aid other ...
by Caw
07 Jul 2014 19:23
Forum: Suggestion Box
Topic: Revitalization
Replies: 20
Views: 5469

Re: Revitalization

I am by no means looking for just another grind area. My whole point of this thread was just to make areas that seems under used more interesting and valuable. And I freely admitted that some of the area that I mentioned might have hidden value that I have yet to learn about. But we have wizards cre...
by Caw
07 Jul 2014 15:43
Forum: Suggestion Box
Topic: Revitalization
Replies: 20
Views: 5469

Re: Revitalization

I do like Edoral I just hate that its such a large interesting area that only purpose is a hand full of quests. And the fact that its gated by a quest is perfect in some ways. It means newbies cant get there without a good bit of work so you could safely put more dangerous mobs there without endange...
by Caw
12 Jun 2014 17:40
Forum: Suggestion Box
Topic: Revitalization
Replies: 20
Views: 5469

Re: Revitalization

Cotillion I couldn't agree with you more, that has been another of things that have been running through my head. I have been trying to imagine some point based system where the mobs get a point value assigned to them for different factors, i.e. size, specials, location, population, teamwork etc. Th...
by Caw
11 Jun 2014 19:03
Forum: Suggestion Box
Topic: Revitalization
Replies: 20
Views: 5469

Revitalization

As an older player returning from a very long absence I have had to remap and relearn a lot. One of the things this has reminded me of is just how many places we have that seems to have limited function. Some like Edoral are a massive area thats just the home to a few quests. And some are areas that...
by Caw
11 Jun 2014 18:13
Forum: Land of the Immortals
Topic: Crafting - fishing and hunting
Replies: 13
Views: 6355

Re: Crafting - fishing and hunting

I like it, and I think I would prefer to see options A personally. Not only could we have a vendor that could make custom items from the pelts but perhaps we could also use them to customize gear. For example armour could be given a fur/leather lining i.e. ancient mithril chainmail lined with unicor...
by Caw
13 May 2014 18:54
Forum: Web Client General Discussion
Topic: Kill timer
Replies: 8
Views: 3542

Re: Kill timer

Thanks Yanus! This works perfectly.
by Caw
12 May 2014 17:17
Forum: Web Client General Discussion
Topic: Kill timer
Replies: 8
Views: 3542

Re: Kill timer

Thanks for the input guys and I dont mean to sound ungrateful but I put this in the Genesis Web client forum because I am trying to figure out how to do it with the Web client. I use CMud at home and am confident I could figure out a way to do it with that program. However I am at work where I use t...
by Caw
12 May 2014 15:31
Forum: Web Client General Discussion
Topic: Kill timer
Replies: 8
Views: 3542

Kill timer

I wanted to run some experiments and I was trying to figure out a way to collect the time it takes to kill a mob. Any thoughts on the best way to do this? And if its possible to have it output to a file?