Search found 59 matches

by Nerull
08 Aug 2019 16:41
Forum: Common Board
Topic: Re: Layman guild global review
Replies: 13
Views: 1124

Re: Layman guild global review

Bah!

Don't be supportive...do I really need to code a new melee layman? really? Orly?

No rest for the wicked I suppose…


Grand piano bards it is!
by Nerull
06 Aug 2019 13:47
Forum: Land of the Immortals
Topic: Warlocks 2.0 now live.
Replies: 0
Views: 506

Warlocks 2.0 now live.

Greetings denizens of the donut, Due to the global layman review and rebalance, Warlocks of Faerun has been slightly changed accordingly to the new directive of AoB. Members may experience alterations and changes in terms of relative power, but also in emergent new potential guild dynamics. Have fun...
by Nerull
16 Jul 2019 13:41
Forum: Game - General
Topic: WHO - why too much transparency is bad for Genesis
Replies: 48
Views: 9497

Re: WHO - why too much transparency is bad for Genesis

What if who command keeps a delay on unknown players? People you have on remember will be present / visible in realtime, but others you have heard of / not in memory will still be displayed over x time (even if they log out). That should add a disruptive element in who's actually online (unless you ...
by Nerull
23 Apr 2019 11:07
Forum: Game - General
Topic: Quests with alignment restrictions
Replies: 30
Views: 8388

Re: Quests with alignment restrictions

A possible solution to doing for example MT quests as evil would be under a disguise spell that limits the player actions within that city. Such a spell or effect should be earmarked for evil characters to finish those quests.

Thoughts about a solution such as this?
by Nerull
02 Oct 2018 16:49
Forum: Game - General
Topic: If the game were nerfed ...
Replies: 114
Views: 14156

Re: If the game were nerfed ...

A flat nerf back to .37% will potentially break a few guilds that might be hurled into a totally unplayable state.

So it's important that we evaluate every step of the process and maybe prepare some post-hoc actions should stuff emerge from the potential pitfall.
by Nerull
19 Sep 2018 13:28
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16974

Re: What should a guild have for it's type?

A few problems I foresee with just nerfing the specials: The current level of the specials and the power they give a player is also one of the reasons, if not 'the' reason people are supermyths today. If we nerf the specials back to original state, it invokes probably major issues.: 1. Old small pla...
by Nerull
18 Sep 2018 21:57
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16974

Re: What should a guild have for it's type?

What happens when players realize they can never match the current size of the players running around that did benefit of this bug?
by Nerull
09 Sep 2018 14:34
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16974

Re: What should a guild have for it's type?

For this to work, a global nerf on speed must be applied. This means all guilds (yes, occ and laymans) with that kind of spell must take a considerable hit, in percentage relative to their defined power. I predict that if this was done, the majority of players being unhappy about this would not be i...
by Nerull
09 Sep 2018 13:47
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16974

Re: What should a guild have for it's type?

The latter argument of yours, if true, would also include all the rest of the layman caster options. Warlocks are not the strongest lay caster in either of the categories you now mentioned, which is worth to contemplate about. ;) The latter argument of mine apply only to Warlocks and EW - after who...
by Nerull
08 Sep 2018 14:02
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 16974

Re: What should a guild have for it's type?

Kvator, it appears to me that you think "switching" stance is somehow an advantage over a guild that immediately balances the power of the spell based on the criterias of what spells are active? The forced switching is inferior to any guild that autobalances because the switch requires you to sacri...