Search found 138 matches

by Nerull
22 Apr 2021 17:20
Forum: Cornucopia - Everything Else!
Topic: Vampire RPG
Replies: 8
Views: 382

Re: Vampire RPG

No pressure - let's see if we can break the curse this time.

Surely, I borrow some elements from Vampire - the Masquerade. Granted, can't reveal the details, but it surely will be interesting. :)
by Nerull
13 Apr 2021 08:25
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

One way to test it is to kill, let's say 100 of an npc that is considered to be about static in setup as possible (if you can figure that out ingame). Not a necessity, but it helps making that factor as static/the same as possible. And same with everything else, same level of power, weight, weapons ...
by Nerull
09 Apr 2021 16:53
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

Nerull: I am talking about an event in 1998 - where i suddenly had omnigodly powers (infinite haste). And then I¨m talking about the crazy white hits 2021 where i could gank mobs in 4 seconds, and then send carnak a log, 2 different things but i came to the same conclusion both times: this is flawe...
by Nerull
09 Apr 2021 15:55
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

Talking about death mitigation with an evil wizard who brings death and destruction :D Nothing wrong with an good old fasioned pact with the reaper. What could possibly go wrong? :twisted: Everything. Everything can go wrong. ..said no lich, mummie, vampire, deathknight, wight or wraith or zombie l...
by Nerull
09 Apr 2021 15:49
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

Silon wrote:
09 Apr 2021 15:47
Talking about death mitigation with an evil wizard who brings death and destruction :D
Nothing wrong with an good old fasioned pact with the reaper. What could possibly go wrong? :twisted:
by Nerull
09 Apr 2021 15:42
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

Kvator wrote:
09 Apr 2021 15:37
aight

are we at the point to finally discuss removal/mitigation of death penalty in the game? :P
Would that be worth exploring, as in, some new routines for death and penalties? :)
by Nerull
09 Apr 2021 15:30
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

What would the rule of "good sportmanship" entail? Sounds like a list of a few hundred limitations would be a dreadful nightmare for the aop to even maintain, considering much would be entirely subjective. :D
by Nerull
09 Apr 2021 15:06
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

We will always disagree on the white hits being a bug or not. They were over the top hence people should've restrained themself from using a bugged white hit to kill people with. Once I was bugged, I had almost infinite haste, I went to Bolg as he was named then, 'kill Bolg' - game grinded to a hal...
by Nerull
09 Apr 2021 14:44
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 4571

Re: Underlying cause and proposed solution to broken trust

Seems like the focalpoint here is all about the VK attack. I have some input here: 1. Unless there are hardcoded blocks for x or y to enter x location, there is no "safe" places in Genesis. What people think is a safe place isn't an argument for anything - it's entirely on them and their responsibil...