Search found 652 matches
- 22 Jan 2024 01:00
- Forum: Suggestion Box
- Topic: Everything in One Place
- Replies: 9
- Views: 3405
Re: Everything in One Place
Some nice ideas Euphoria. With the steel-purchased mounts, why would you need them with more health/armour? Is that just more a cosmetic thing than a practical thing? When I created the warfare gem system, one idea i was thinking of adding as part of a 'phase two' was a gem trader in Palanthas who w...
- 03 Jan 2023 03:25
- Forum: Game - Help
- Topic: non-fighting options
- Replies: 13
- Views: 12561
Re: non-fighting options
Fishing generates general experience.
*back to fishing*
*back to fishing*
- 17 May 2022 04:37
- Forum: Common Board
- Topic: Balance Roadmap
- Replies: 2
- Views: 2034
Re: Balance Roadmap
Angler hat, on.
- 26 Apr 2022 13:52
- Forum: General Board
- Topic: Addition of sailing events
- Replies: 0
- Views: 1308
Addition of sailing events
<r><CODE><s>[code]</s>Hi all, As part of the ongoing development of the sailing system, we've begun adding 'events' to the experience. To begin with, it is now possible for 'becalming' events in calm seas when the wind dies, and rough sea causing the ship captain to lose control of the helm. The cha...
- 04 Apr 2022 13:04
- Forum: Common Board
- Topic: Re: Fluxes of the global magic system
- Replies: 0
- Views: 1498
Re: Fluxes of the global magic system
<r><CODE><s>[code]</s>I am about to begin updating all layman heal and harm spells as part of the fifth stage of updates to the global magic system. There will be an obvious reduction in their power... which has universally been reported as 'overpowered'. However most layman guilds will find these s...
- 29 Mar 2022 14:15
- Forum: Game - Guilds
- Topic: Mariners
- Replies: 14
- Views: 11206
- 08 Mar 2022 03:30
- Forum: Common Board
- Topic: One handed spell enhancers
- Replies: 3
- Views: 2229
Re: One handed spell enhancers
What you are essentially asking for would be the same as a player asking to be able to wear a shield while wielding a two-handed weapon. It double-dips on combat benefits. Using one-handed spell enhancers without anything else essentially allows for it to be scaled as if it had the spell power cap o...
- 09 Feb 2022 01:48
- Forum: Common Board
- Topic: Fluxes of the global magic system
- Replies: 5
- Views: 2789
Re: Fluxes of the global magic system
Hello Arman, And thank you for the roadmap and clean information! :) I understand it should be in the bottom of the priority list, and rightfully so, but I wanted to ask how layman magic guilds are considered. While OCC SoHM is defined by being a caster and thus will have to deal with their enhance...
- 08 Feb 2022 10:47
- Forum: Common Board
- Topic: Fluxes of the global magic system
- Replies: 5
- Views: 2789
Re: Fluxes of the global magic system
Hello Arman, Excited to see where this will lead. But also a bit worried for those monks who are in a layman guild that use spells. As a minstrel ive noticed our songs are very weak now. Do i need now both enhancers for my occupational guild as well as my layman guild? And is that even possible? to...
- 08 Feb 2022 01:01
- Forum: Common Board
- Topic: Fluxes of the global magic system
- Replies: 5
- Views: 2789
Fluxes of the global magic system
<r><CODE><s>[code]</s>Hi all, As many spellcasters have observed, there have been a number of recent changes to how the magic system works. The latest change - focused around the rollout of global magic resistances - has caused a stir as it has considerably impacted spell damage output. I just want ...