Search found 11 matches

by Ergo
11 Mar 2015 15:26
Forum: Web Client Bugs and Feature Requests
Topic: Web client JAVA not working
Replies: 8
Views: 2266

Re: Web client JAVA not working

Ok... are you able to change the category of site from : games to "banking" or "online shopping"? As they (our IT dept) is allowing https to those categories :)

OR is there a "lite" version of a mud client? Which doesn't use Javascripts? Just plain txt but through port 80?
by Ergo
11 Mar 2015 14:15
Forum: Web Client Bugs and Feature Requests
Topic: Web client JAVA not working
Replies: 8
Views: 2266

Re: Web client JAVA not working

Hey!

Thank you for your replies/inputs. Replying to your suggestions:
1. Chrome web browser cannot open your web site at all as it uses an untrusted certificate.
2. Java security level is set as HIGH.
3. Javascripts are enabled in Internet Options.
4. Every other website's Java aplet runs smoothly.
by Ergo
10 Mar 2015 17:14
Forum: Web Client Bugs and Feature Requests
Topic: Web client JAVA not working
Replies: 8
Views: 2266

Re: Web client JAVA not working

I have all browsers available installed - none of those is working at all. So I am wondering where the problem is...
by Ergo
10 Mar 2015 17:00
Forum: Web Client Bugs and Feature Requests
Topic: Web client JAVA not working
Replies: 8
Views: 2266

Web client JAVA not working

Hey there! As I wanted to get back to the game it turned out that I am unable to do so because: "The Genesis Web Client makes heavy use of Javascript to provide a functional mud client. Unfortunately, Javascript seems to be disabled. Please re-enable and reload the page. " Every other Java applet la...
by Ergo
26 Feb 2015 14:51
Forum: Promoting Genesis
Topic: New Player Experience
Replies: 133
Views: 35653

Re: New Player Experience

I think what everyone has to remember, or know, is that you cannot rush things in every guild. Some places don't just have 5-10 tasks you need to do/solve, and then you are in for all it has to offer. You need patience, and some places more than others. I don't much remember how it was to be an imp...
by Ergo
19 Feb 2015 15:39
Forum: Promoting Genesis
Topic: New Player Experience
Replies: 133
Views: 35653

Re: New Player Experience

@Cherek - thank you. @Kitirana - I haven't written my posts in order to "whine" but to express a point of view of a newcomer ;). The topic of this thread is "New Player Experience" so I did share my experience and pointed out things, that in my opinion, should attract your attention. I was informed ...
by Ergo
18 Feb 2015 13:23
Forum: Promoting Genesis
Topic: New Player Experience
Replies: 133
Views: 35653

Re: New Player Experience

Cherek : Thank you for your complete and exhaustive reply/replies. I really appreciate your job here as I go through the forum pages. If you allow I will address just a few points there, as most of my points was greatly adressed by yourself: 2. I wouldn't encourage a new character to bear a lot of m...
by Ergo
17 Feb 2015 14:34
Forum: Suggestion Box
Topic: A brute system revision
Replies: 25
Views: 4668

Re: A brute system revision

I do not see the point of it. The current game mechanics forces me to look for quests and to solve them, but what if I am a brute force type of person? who dislikes riddles/puzzles? who would just like to hack&slash through the game contest? I would rather hunt enemies (npc) than wasting my time to ...
by Ergo
17 Feb 2015 14:20
Forum: Promoting Genesis
Topic: New Player Experience
Replies: 133
Views: 35653

Re: New Player Experience

As a pretty new person to the game let me share a few thoughts in that topic: 1. a free race change - great idea! I did create Ergo as an elf, but as it turned out, that there are NO use for higher Int and Wis (the game lacks wizard/mage guilds) I have swapped its race to a goblin, but lost a lot of...
by Ergo
17 Feb 2015 12:54
Forum: Suggestion Box
Topic: A brute system revision
Replies: 25
Views: 4668

A brute system revision

Hey there,

could we have a current brute system revised and/or removed? I am aware that there was/is a plan to decouple a brute level from an amount of quest experience and fix it to the mortal level BUT maybe we could remove that completely and just increase the amount of xp needed for stats?