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Search found 538 matches
- 12 Apr 2021 00:43
- Forum: Common Board
- Topic: PVP Changes.
- Replies: 14
- Views: 837
- 09 Apr 2021 19:09
- Forum: Game - General
- Topic: Death penalty
- Replies: 6
- Views: 204
Re: Death penalty
Unless you're ungodly big it's easy to recover. Yup it's super easy. It's also super easy to get to 300 average, it just take a lot of time. Having to spend a lot of time just to recover to where you were before can be discouraging (for bigger players it can take just as much or even more time than...
- 09 Apr 2021 18:30
- Forum: Game - General
- Topic: Death penalty
- Replies: 6
- Views: 204
Re: Death penalty
There should be a penalty for pdeath, but certainly not as large a penalty as there is now. For your average myth who isn't free to grind 8+ hours/day, it's a recovery time usually measured in months. This is patently ridiculous for a pvp penalty, and I think the majority of players agree. Dark Sou...
- 09 Apr 2021 17:16
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 58
- Views: 1446
Re: Underlying cause and proposed solution to broken trust
You have a high profile player, Cassius... You have a wizard, Carnak, making changes that fundamentally split the game up... and that seem to benefit said high profile player. hmm Cassius is RDA/Lock the changes actually hit RDA pretty hard (look at posts of unhappy BDA and Calia players and multip...
- 09 Apr 2021 15:37
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 58
- Views: 1446
Re: Underlying cause and proposed solution to broken trust
aight
are we at the point to finally discuss removal/mitigation of death penalty in the game?
are we at the point to finally discuss removal/mitigation of death penalty in the game?

- 09 Apr 2021 13:42
- Forum: Suggestion Box
- Topic: Autohunting vs Autotracking
- Replies: 32
- Views: 632
Re: Autohunting vs Autotracking
I think we should add rule that playing via telnet is mandatory
I am still not sure about in-game alias option - but it might be a bit too innovative for my taste as well
I am still not sure about in-game alias option - but it might be a bit too innovative for my taste as well
- 08 Apr 2021 19:20
- Forum: Suggestion Box
- Topic: Autohunting vs Autotracking
- Replies: 32
- Views: 632
Re: Autohunting vs Autotracking
This is what the rules say: Using triggers to hunt another player or using a speedwalking path to escape player versus player combat will result in: 1st offense - Warning 2nd offense - Death without recovery For this "autotracking" to be an actual benefit in PVP you'd have to set up triggers that d...
- 08 Apr 2021 13:23
- Forum: Suggestion Box
- Topic: Autohunting vs Autotracking
- Replies: 32
- Views: 632
Re: Autohunting vs Autotracking
Oh ffs, just accept you suck at pvp. And yes he is that good without any autohunt. I've been at the end of his stick and barely survived even before changes. And no I wasn't autohunted. How do you imagine autohunting when he is not in same room as you and trigger cant log direction. Tracking have a...
- 08 Apr 2021 11:54
- Forum: Suggestion Box
- Topic: Autohunting vs Autotracking
- Replies: 32
- Views: 632
- 08 Apr 2021 11:44
- Forum: Suggestion Box
- Topic: Autohunting vs Autotracking
- Replies: 32
- Views: 632
Re: Autohunting vs Autotracking
Kvator the log went: archer dodges, dodges hits BDA (suffering), dodges dodges , hits BDA (terrible hurt) ... BDA flees, in hmm 3 seconds. So yes, he was better than us. Yup, game is way more 'random' nowadays thank to most recent changes. For example I can finish GK room with 4 undeads in fwv just...