Search found 86 matches

by Targun
30 May 2020 03:14
Forum: Game - General
Topic: About Quest XP
Replies: 41
Views: 3902

Re: About Quest XP

[...] There's some negative side effects though. For example players who did spend a lot of time to get an edge in brutality suddenly lose it and become more brutal (and will likely not be happy), and new players will struggle to grow as big as old players since they will suffer from more brutality...
by Targun
28 May 2020 02:50
Forum: Game - General
Topic: About Quest XP
Replies: 41
Views: 3902

Re: About Quest XP

For once, I'm really not convinced about actual value the quests bring to the game. All players do almost all quests from cheat sheets. It's no wonder wizards don't want to code new ones. It takes a lot of effort which will not be appreciated. People will just rush through it as soon as the solution...
by Targun
02 Apr 2020 22:00
Forum: Game - General
Topic: (Ab)using skills to gain maximum profit
Replies: 6
Views: 1235

Re: (Ab)using skills to gain maximum profit

Every year I fall for this...
by Targun
26 Mar 2020 14:25
Forum: Land of the Immortals
Topic: Musing changes to guild recruitment restrictions
Replies: 40
Views: 4462

Re: Musing changes to guild recruitment restrictions

Player size, differences thereof I’ve also advocated an adjustment to how the growth curve can change. The quick version is making it easier to grow to myth, but equal time to reach “super-myth”. Quicker progression early on, slower in the end. No “super-myth” would protest this, as long as it take...
by Targun
03 Mar 2020 17:14
Forum: Land of the Immortals
Topic: Musing changes to guild recruitment restrictions
Replies: 40
Views: 4462

Re: Musing changes to guild recruitment restrictions

Regarding joining : I think it's good option to have a system similar to Dragon Armies for more guilds. Character progression should _not_ be gated by the fact that someone else is not playing the game. Whether skills are limited (and perhaps could be further unlocked with enough time, experience, ...
by Targun
24 Feb 2020 17:25
Forum: Game - Help
Topic: Getting back into the gnome camp
Replies: 6
Views: 1206

Re: Getting back into the gnome camp

I don't know an answer to your question Zorakos, but the gnome mentions Post Office. Maybe there's an actual wanted poster there and you can obtain some information on how to redeem your character. Might be there's also someone to <ask xyz good deed> or <ask xyz clear name>, <community> etc. I'm jus...
by Targun
01 Feb 2020 18:22
Forum: Common Board
Topic: A Keeper Steps Down ...
Replies: 9
Views: 1210

Re: A Keeper Steps Down ...

Thank you Gorboth for the years of hard work. Hope you can unwind a bit and get second wind while playing bongo-bones with DEATH.
by Targun
20 Aug 2019 17:56
Forum: Game - Guilds
Topic: The Official Kender sucks thread!
Replies: 13
Views: 4489

Re: The Official Kender sucks thread!

The concept of rogue/fighter/mage/cleric type guilds and associating skill caps and skill weight in relevance to caid never really convinced me when applied to Genesis. Especially, for rogue and (for a long time) cleric guilds. The reason for that is that Genesis has never really incorporated skills...
by Targun
09 Jan 2019 19:20
Forum: Game - Help
Topic: Mail System
Replies: 5
Views: 1647

Mail System

Hello,

It is a bit embarrassing, but I forgot how to use the mail system properly. Namely, I cannot figure out how to:

- list all mails received,
- list all mails I sent (if possible)

Is there any soul kind enough to refresh the old, demential memory?

T.
by Targun
07 Dec 2018 10:32
Forum: Game - Equipment
Topic: time to evaluate the perma-everything change?
Replies: 41
Views: 8575

Re: time to evaluate the perma-everything change?

Suggestion for magical or imbued items. Let them wear off with time. Conditions (either): -5 days wielded/worn -20 days of item's life Once one of them is met, they would crumble. This way characters that tank won't be penalized,Items can be used for a reasonable amount of time, characters don't bec...