Search found 128 matches

by Dhez
27 Apr 2021 06:19
Forum: Common Board
Topic: New Arch of Mudlib
Replies: 4
Views: 262

Re: New Arch of Mudlib

Congratulations, Cotillion. We're lucky to have dedicated, talented people willing to maintain this world that we, as much as we often complain, love and can't do without. Also, Cherek. I remember Gorboth doing fundraising during a time. It's been years now. Is there any which way we can put in our ...
by Dhez
19 Apr 2021 22:35
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 5192

Re: Underlying cause and proposed solution to broken trust

I guess the point Kvator was trying to make was that no racial guild offers defensive combat skills. Red Fang always had acrobat (at even higher level than now) but previously this skill was mostly unused. Absolutely! But as we all know, this forum is all about picking apart arguments and god forbd...
by Dhez
12 Apr 2021 09:25
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 5192

Re: Underlying cause and proposed solution to broken trust

Question to the round: so, if white hits deal more damage and, in comparison, specials deal less damage than white hits, a possible scenario would be one in which special damage is increased. In this case, things would die faster which would mean faster growth and more character size inflation which...
by Dhez
07 Apr 2021 09:12
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 2666

Re: Close the thief guild!

Remove saferooms outside of guild halls. What purpose does it serve? If you have a meeting in a pub, then just as in any other fantasy world, you can get attacked in said pub. The church is fine as a start room, and a place where newbies can return to or refresh themselves, but why make it a safehav...
by Dhez
07 Apr 2021 09:04
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 5812

Re: Balances, or whatever

By guildhopping I meant that the changing world might urge some people to shake things around with their guilds. Genesis is designed in a way that lets you switch races and guilds, one of its unique features over games where you have to live with the choices you've made at character creation foreve...
by Dhez
04 Apr 2021 10:12
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 5812

Re: Balances, or whatever

Having said that I'll try and explain. Throwing out some theoretical combat aid numbers... the combat system was designed so that a player would get 100 combat aid in white damage (normal hits), up to 100 combat aid from their occupational guild through specials (defensive or offensive benefit) and...
by Dhez
30 Mar 2021 16:21
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 5812

Re: Balances, or whatever

The I-WIN: block, immune to damage horsecharge, rescue dealing the damage out on more targets. 3 abilities that each on its own owns our dragonfear. The changes was rolled out sunday 13,march, your treaty of the whatever lance was launched publically 17. march 4 days after you found out you were no...
by Dhez
16 Aug 2020 07:07
Forum: Game - Guilds
Topic: plexus
Replies: 59
Views: 10645

Re: plexus

whats wrong with monks plexxing undeads? How would you knock the air out of an undead? Welp, skeletons bleed when you hit them with a sword in this game, so it seems sort of unfair to go "realistic" only on monks here. Genesis is selectively logical at times. Some examples: Carrying ten swords and ...
by Dhez
12 Jul 2020 17:31
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 11137

Re: Fact-checking and critical thinking

well i like to disagree... Fire Knives is a guild that adds nothing to the realms.... because simply there are too many guilds waiting for a recode.... New guilds get this insane amount of power while old guilds with some nice lore gets ignored. not blaming the wizards, its a game build on voluntee...
by Dhez
01 Jul 2020 19:14
Forum: Game - General
Topic: Is death or EQ-loss worse?
Replies: 29
Views: 4666

Re: Is death or EQ-loss worse?

Please don't make Genesis even easier and more individualistic than it is now. If we reduce the harshness of death in terms of experience, we end up with even worse size inflation. If we reduce the harshness of death in terms of equipment, we end up with walking armories. There really is no need. Co...