Search found 125 matches

by Dhez
07 Apr 2021 09:12
Forum: Game - Guilds
Topic: Close the thief guild!
Replies: 36
Views: 1368

Re: Close the thief guild!

Remove saferooms outside of guild halls. What purpose does it serve? If you have a meeting in a pub, then just as in any other fantasy world, you can get attacked in said pub. The church is fine as a start room, and a place where newbies can return to or refresh themselves, but why make it a safehav...
by Dhez
07 Apr 2021 09:04
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 2752

Re: Balances, or whatever

By guildhopping I meant that the changing world might urge some people to shake things around with their guilds. Genesis is designed in a way that lets you switch races and guilds, one of its unique features over games where you have to live with the choices you've made at character creation foreve...
by Dhez
04 Apr 2021 10:12
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 2752

Re: Balances, or whatever

Having said that I'll try and explain. Throwing out some theoretical combat aid numbers... the combat system was designed so that a player would get 100 combat aid in white damage (normal hits), up to 100 combat aid from their occupational guild through specials (defensive or offensive benefit) and...
by Dhez
30 Mar 2021 16:21
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 2752

Re: Balances, or whatever

The I-WIN: block, immune to damage horsecharge, rescue dealing the damage out on more targets. 3 abilities that each on its own owns our dragonfear. The changes was rolled out sunday 13,march, your treaty of the whatever lance was launched publically 17. march 4 days after you found out you were no...
by Dhez
16 Aug 2020 07:07
Forum: Game - Guilds
Topic: plexus
Replies: 59
Views: 9473

Re: plexus

whats wrong with monks plexxing undeads? How would you knock the air out of an undead? Welp, skeletons bleed when you hit them with a sword in this game, so it seems sort of unfair to go "realistic" only on monks here. Genesis is selectively logical at times. Some examples: Carrying ten swords and ...
by Dhez
12 Jul 2020 17:31
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 9458

Re: Fact-checking and critical thinking

well i like to disagree... Fire Knives is a guild that adds nothing to the realms.... because simply there are too many guilds waiting for a recode.... New guilds get this insane amount of power while old guilds with some nice lore gets ignored. not blaming the wizards, its a game build on voluntee...
by Dhez
01 Jul 2020 19:14
Forum: Game - General
Topic: Is death or EQ-loss worse?
Replies: 29
Views: 3815

Re: Is death or EQ-loss worse?

Please don't make Genesis even easier and more individualistic than it is now. If we reduce the harshness of death in terms of experience, we end up with even worse size inflation. If we reduce the harshness of death in terms of equipment, we end up with walking armories. There really is no need. Co...
by Dhez
21 Jun 2020 21:22
Forum: Game - Guilds
Topic: Gardener update
Replies: 16
Views: 1869

Re: Gardener update

Hi Zhar, First of all thank you for the thematic update. There are ongoing conversations among us in the community which prompt me to write this reply, though. It seems there are people with close to 200 herbs or more in their journal and they are still being labeled as apprentices. We're not sure i...
by Dhez
10 Jun 2020 09:18
Forum: Cornucopia - Everything Else!
Topic: Genesis stance on black lives
Replies: 27
Views: 2610

Re: Genesis stance on black lives

If this does get implemented, could we also include other issues such as Hong Kong, Israel/Palestina, the War in Donbass, the political status of Puerto Rico, bias against refugees in Europe, treatment of the Uyghurs in China, the conflict of Muslim vs Hindus in India, and the tyranny against Venezu...
by Dhez
22 May 2020 08:17
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 5519

Re: Evil cities

Perhaps this could also be solved, other than a huge recode of the entire alignment system, with a neutralizing of the alignment of various areas around the realms. In Kabal, for example. Why are guards good-aligned, if who they guard are corrupt nobles? Wouldn't that make them evil? The whole Trad...