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I would love to see guilds that allowed you to progress in new and interesting ways, but I do think there would have to be meaningful reason to want to join those guilds. For example - being a blacksmith and progressing to the point where you're this legendary blacksmith who can craft the most power...
I have a mixed view of it. I kinda picture a lot of the other players' characters in my head, and the way they fight. Some of the more unique enemies and places as well. But normally enemies, rooms, etc. are just words and I don't really think much about them.
I really agree with this. A newbie on the ntell line was asking about block and getting around block the other day and nobody really was able to offer a good answer on how to best get around it etc.
I'm a fan of a an alliance system of some sort, though I doubt it would see much use anyways the way PvP is at the moment. One thing that was really cool for me as a newer player looking at the history of the game was seeing that Alliance of Elnoven website and seeing about the war that happened the...
While doing the Water Seed quest at the Crystalline Palace I caught this:
Well played, wizard.
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You follow the small path between the shrubberies. As you enter this shady spot, you hear a faint 'ni' echoing somewhere among the trees.
My issue with the brute system is how much qexp to combat xp is necessary to lower your brute. You have to get way more qexp to lower a level of brute than combat xp to raise your brute, it seems. I do not enjoy, and prefer not to quest. But, I am forced to grind at it for hours until my brute drops...