Search found 67 matches

by Celemir
15 Oct 2024 08:25
Forum: Suggestion Box
Topic: Let's talk about healing...
Replies: 30
Views: 35023

Re: Let's talk about healing...

Celemir: You're thinking of SoHM now, WoHS is occupational + layman. Ahh yes indeed you are correct, but they still have lot of defensive spells none the less? I presume they do not loose the ones from the school. Passive dammage avoidance, skills spells what not, can be as good as active migration...
by Celemir
14 Oct 2024 19:08
Forum: Suggestion Box
Topic: Let's talk about healing...
Replies: 30
Views: 35023

Re: Let's talk about healing...

If you nerf, heals lay or not, you would have to buff spell caster shields in some way to make up for some of the defense lost. There is also timeres for recast you could look into. you all seem to forget that this is a combat game, and all guild guilds have to work within this constraint. Utility ...
by Celemir
14 Oct 2024 16:11
Forum: Suggestion Box
Topic: Let's talk about healing...
Replies: 30
Views: 35023

Re: Let's talk about healing...

If you nerf, heals lay or not, you would have to buff spell caster shields in some way to make up for some of the defense lost. There is also timeres for recast you could look into. you all seem to forget that this is a combat game, and all guild guilds have to work within this constraint. Utility d...
by Celemir
20 Jul 2023 13:11
Forum: Game - Equipment
Topic: Revisited - Equipment: Durability & Spawn Rates
Replies: 33
Views: 99790

Re: Revisited - Equipment: Durability & Spawn Rates

How about remove the non dull function from Alle weapons, but add an extra durability to magic or sturdy weapons so they last longer.
As for clubs and such. Change the description to reflect the battered or cracked state
by Celemir
14 Apr 2023 22:39
Forum: Game - General
Topic: Crowd control
Replies: 73
Views: 309894

Re: Crowd control

How about looking into hide and sneak mechanics.
It was supposed to be looked at, at the same time as the ranger recode, or just after as I recall it, but I I don't know if this has happened yet.
by Celemir
16 Dec 2021 20:37
Forum: Game - Guilds
Topic: Hiding titles
Replies: 53
Views: 101240

Re: Hiding titles

TaranGoatWalker wrote:
16 Dec 2021 19:30
For vamps... one could argue it makes sense. For mercs, I'd argue it's un-needed.
I think it is so you can roleplay with just your lay guild title.
You can be a dedicated templar of Takhisis, or what ever you are into.
I think it makes sense.
by Celemir
03 Jun 2021 18:37
Forum: Game - General
Topic: RE: Dormant PvP Abilities that hinders your movement
Replies: 18
Views: 13830

Re: RE: Dormant PvP Abilities that hinders your movement

I think thief/ranger guilds should be able to counter such abilities so they are not an I win button.
by Celemir
05 Mar 2021 18:39
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 21437

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? This is what's currently in the game. Basically, all the damaging specials are using the same standard code. All you do is adjust the caid, cooldowns and add special hit messages. There are also guidelines for guilds sp...
by Celemir
05 Mar 2021 11:37
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 21437

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? Then the dammage would be the same for all guilds. you could put in options for disarm, stun or dammage, and type of guild it was, lay, warrior, ranger mm. The only ting different could be the description if you wanted t...
by Celemir
11 Nov 2020 23:06
Forum: Suggestion Box
Topic: Thornlin Militia
Replies: 15
Views: 19842

Re: Thornlin Militia

I think the Militia is a great guild. Perhaps it just need some new emotes and a bit more spice, or some ting to tie it all together.