Search found 67 matches
- 15 Oct 2024 08:25
- Forum: Suggestion Box
- Topic: Let's talk about healing...
- Replies: 30
- Views: 35023
Re: Let's talk about healing...
Celemir: You're thinking of SoHM now, WoHS is occupational + layman. Ahh yes indeed you are correct, but they still have lot of defensive spells none the less? I presume they do not loose the ones from the school. Passive dammage avoidance, skills spells what not, can be as good as active migration...
- 14 Oct 2024 19:08
- Forum: Suggestion Box
- Topic: Let's talk about healing...
- Replies: 30
- Views: 35023
Re: Let's talk about healing...
If you nerf, heals lay or not, you would have to buff spell caster shields in some way to make up for some of the defense lost. There is also timeres for recast you could look into. you all seem to forget that this is a combat game, and all guild guilds have to work within this constraint. Utility ...
- 14 Oct 2024 16:11
- Forum: Suggestion Box
- Topic: Let's talk about healing...
- Replies: 30
- Views: 35023
Re: Let's talk about healing...
If you nerf, heals lay or not, you would have to buff spell caster shields in some way to make up for some of the defense lost. There is also timeres for recast you could look into. you all seem to forget that this is a combat game, and all guild guilds have to work within this constraint. Utility d...
- 20 Jul 2023 13:11
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 99790
Re: Revisited - Equipment: Durability & Spawn Rates
How about remove the non dull function from Alle weapons, but add an extra durability to magic or sturdy weapons so they last longer.
As for clubs and such. Change the description to reflect the battered or cracked state
As for clubs and such. Change the description to reflect the battered or cracked state
- 14 Apr 2023 22:39
- Forum: Game - General
- Topic: Crowd control
- Replies: 73
- Views: 309894
Re: Crowd control
How about looking into hide and sneak mechanics.
It was supposed to be looked at, at the same time as the ranger recode, or just after as I recall it, but I I don't know if this has happened yet.
It was supposed to be looked at, at the same time as the ranger recode, or just after as I recall it, but I I don't know if this has happened yet.
- 16 Dec 2021 20:37
- Forum: Game - Guilds
- Topic: Hiding titles
- Replies: 53
- Views: 101240
Re: Hiding titles
I think it is so you can roleplay with just your lay guild title.TaranGoatWalker wrote: ↑16 Dec 2021 19:30For vamps... one could argue it makes sense. For mercs, I'd argue it's un-needed.
You can be a dedicated templar of Takhisis, or what ever you are into.
I think it makes sense.
- 03 Jun 2021 18:37
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 13830
Re: RE: Dormant PvP Abilities that hinders your movement
I think thief/ranger guilds should be able to counter such abilities so they are not an I win button.
- 05 Mar 2021 18:39
- Forum: Game - General
- Topic: Harder hits
- Replies: 38
- Views: 21437
Re: Harder hits
How about making an universal standart caid system for dammage special attacks? This is what's currently in the game. Basically, all the damaging specials are using the same standard code. All you do is adjust the caid, cooldowns and add special hit messages. There are also guidelines for guilds sp...
- 05 Mar 2021 11:37
- Forum: Game - General
- Topic: Harder hits
- Replies: 38
- Views: 21437
Re: Harder hits
How about making an universal standart caid system for dammage special attacks? Then the dammage would be the same for all guilds. you could put in options for disarm, stun or dammage, and type of guild it was, lay, warrior, ranger mm. The only ting different could be the description if you wanted t...
- 11 Nov 2020 23:06
- Forum: Suggestion Box
- Topic: Thornlin Militia
- Replies: 15
- Views: 19842
Re: Thornlin Militia
I think the Militia is a great guild. Perhaps it just need some new emotes and a bit more spice, or some ting to tie it all together.