How about remove the non dull function from Alle weapons, but add an extra durability to magic or sturdy weapons so they last longer.
As for clubs and such. Change the description to reflect the battered or cracked state
Search found 64 matches
- 20 Jul 2023 13:11
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 65376
- 14 Apr 2023 22:39
- Forum: Game - General
- Topic: Crowd control
- Replies: 73
- Views: 223673
Re: Crowd control
How about looking into hide and sneak mechanics.
It was supposed to be looked at, at the same time as the ranger recode, or just after as I recall it, but I I don't know if this has happened yet.
It was supposed to be looked at, at the same time as the ranger recode, or just after as I recall it, but I I don't know if this has happened yet.
- 16 Dec 2021 20:37
- Forum: Game - Guilds
- Topic: Hiding titles
- Replies: 53
- Views: 56122
Re: Hiding titles
I think it is so you can roleplay with just your lay guild title.TaranGoatWalker wrote: ↑16 Dec 2021 19:30For vamps... one could argue it makes sense. For mercs, I'd argue it's un-needed.
You can be a dedicated templar of Takhisis, or what ever you are into.
I think it makes sense.
- 03 Jun 2021 18:37
- Forum: Game - General
- Topic: RE: Dormant PvP Abilities that hinders your movement
- Replies: 18
- Views: 8689
Re: RE: Dormant PvP Abilities that hinders your movement
I think thief/ranger guilds should be able to counter such abilities so they are not an I win button.
- 05 Mar 2021 18:39
- Forum: Game - General
- Topic: Harder hits
- Replies: 38
- Views: 12200
Re: Harder hits
How about making an universal standart caid system for dammage special attacks? This is what's currently in the game. Basically, all the damaging specials are using the same standard code. All you do is adjust the caid, cooldowns and add special hit messages. There are also guidelines for guilds sp...
- 05 Mar 2021 11:37
- Forum: Game - General
- Topic: Harder hits
- Replies: 38
- Views: 12200
Re: Harder hits
How about making an universal standart caid system for dammage special attacks? Then the dammage would be the same for all guilds. you could put in options for disarm, stun or dammage, and type of guild it was, lay, warrior, ranger mm. The only ting different could be the description if you wanted t...
- 11 Nov 2020 23:06
- Forum: Suggestion Box
- Topic: Thornlin Militia
- Replies: 15
- Views: 13420
Re: Thornlin Militia
I think the Militia is a great guild. Perhaps it just need some new emotes and a bit more spice, or some ting to tie it all together.
- 14 Aug 2020 14:31
- Forum: Game - Guilds
- Topic: Thanar Racial Guild
- Replies: 15
- Views: 7601
Re: Thanar Racial Guild
A ooc Thanar paladin (fighter\cleric) and a clerical chapter could be fun.
- 28 Jul 2020 08:02
- Forum: Suggestion Box
- Topic: Non-combat OCC guilds
- Replies: 17
- Views: 14238
Re: Non-combat OCC guilds
Not really about a non-combat guilds but I didn't feel like starting a brand new topic for that and I think we might as well discuss it here. I was wondering how would players feel about some "cosmetic" upgrades to guilds in form of a club or something. What I have in mind is that if a pl...
- 02 Jul 2020 22:52
- Forum: Keeper's Korner
- Topic: Fact-checking and critical thinking
- Replies: 99
- Views: 137892
Re: Fact-checking and critical thinking
A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much mo...