Search found 60 matches

by Celemir
05 Mar 2021 18:39
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 1308

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? This is what's currently in the game. Basically, all the damaging specials are using the same standard code. All you do is adjust the caid, cooldowns and add special hit messages. There are also guidelines for guilds sp...
by Celemir
05 Mar 2021 11:37
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 1308

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? Then the dammage would be the same for all guilds. you could put in options for disarm, stun or dammage, and type of guild it was, lay, warrior, ranger mm. The only ting different could be the description if you wanted t...
by Celemir
11 Nov 2020 23:06
Forum: Suggestion Box
Topic: Thornlin Militia
Replies: 15
Views: 1232

Re: Thornlin Militia

I think the Militia is a great guild. Perhaps it just need some new emotes and a bit more spice, or some ting to tie it all together.
by Celemir
14 Aug 2020 14:31
Forum: Game - Guilds
Topic: Thanar Racial Guild
Replies: 15
Views: 2810

Re: Thanar Racial Guild

A ooc Thanar paladin (fighter\cleric) and a clerical chapter could be fun.
by Celemir
28 Jul 2020 08:02
Forum: Suggestion Box
Topic: Non-combat OCC guilds
Replies: 17
Views: 1994

Re: Non-combat OCC guilds

Not really about a non-combat guilds but I didn't feel like starting a brand new topic for that and I think we might as well discuss it here. I was wondering how would players feel about some "cosmetic" upgrades to guilds in form of a club or something. What I have in mind is that if a player has s...
by Celemir
02 Jul 2020 22:52
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 9698

Re: Fact-checking and critical thinking

A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much more. Luckil...
by Celemir
02 Jul 2020 17:16
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 9698

Re: Fact-checking and critical thinking

Celemir: I think a discussion about the strenghts and weaknesess of the kender guild is a large topic, perhaps not suitable for this thread. I would suggest making a new thread if you want to discuss that in more detail. But, to get back to topic of rumours and fact-checking. Let's for the sake of ...
by Celemir
02 Jul 2020 15:56
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 9698

Re: Fact-checking and critical thinking

Kvator: My post is about spreading rumours without critical thinking and fact-checking first. If you do have the facts, come talk to me and bring your facts and we'll discuss it. I never said all wizards always do everything right, but what you wrote pretty much proves my point. I can think of seve...
by Celemir
17 Oct 2019 12:02
Forum: Game - Guilds
Topic: The Guild Census
Replies: 14
Views: 3950

Re: The Guild Census

SS
offence: 30 better after new skills
defence: 60
support: 10 With a catch. Don't serve much use in a group because of catch.
utility: 25 Great skills but not much to use them for.
by Celemir
19 Aug 2019 14:58
Forum: Game - Guilds
Topic: The Official Kender sucks thread!
Replies: 13
Views: 4861

Re: The Official Kender sucks thread!

Is there a time line for the "thieving" like skills review? Even NPC's notice my attempts to take a peek at there belongings. Just to make sure they haven't dropped anything precious, minde you. I am quite sure Gollum curses the day he did not have a friendly neighbourhood kender near by to keep an ...