Search found 64 matches

by Celemir
20 Jul 2023 13:11
Forum: Game - Equipment
Topic: Revisited - Equipment: Durability & Spawn Rates
Replies: 33
Views: 32001

Re: Revisited - Equipment: Durability & Spawn Rates

How about remove the non dull function from Alle weapons, but add an extra durability to magic or sturdy weapons so they last longer.
As for clubs and such. Change the description to reflect the battered or cracked state
by Celemir
14 Apr 2023 22:39
Forum: Game - General
Topic: Crowd control
Replies: 73
Views: 107523

Re: Crowd control

How about looking into hide and sneak mechanics.
It was supposed to be looked at, at the same time as the ranger recode, or just after as I recall it, but I I don't know if this has happened yet.
by Celemir
16 Dec 2021 20:37
Forum: Game - Guilds
Topic: Hiding titles
Replies: 53
Views: 32700

Re: Hiding titles

TaranGoatWalker wrote:
16 Dec 2021 19:30
For vamps... one could argue it makes sense. For mercs, I'd argue it's un-needed.
I think it is so you can roleplay with just your lay guild title.
You can be a dedicated templar of Takhisis, or what ever you are into.
I think it makes sense.
by Celemir
03 Jun 2021 18:37
Forum: Game - General
Topic: RE: Dormant PvP Abilities that hinders your movement
Replies: 18
Views: 6927

Re: RE: Dormant PvP Abilities that hinders your movement

I think thief/ranger guilds should be able to counter such abilities so they are not an I win button.
by Celemir
05 Mar 2021 18:39
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 9867

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? This is what's currently in the game. Basically, all the damaging specials are using the same standard code. All you do is adjust the caid, cooldowns and add special hit messages. There are also guidelines for guilds sp...
by Celemir
05 Mar 2021 11:37
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 9867

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? Then the dammage would be the same for all guilds. you could put in options for disarm, stun or dammage, and type of guild it was, lay, warrior, ranger mm. The only ting different could be the description if you wanted t...
by Celemir
11 Nov 2020 23:06
Forum: Suggestion Box
Topic: Thornlin Militia
Replies: 15
Views: 6913

Re: Thornlin Militia

I think the Militia is a great guild. Perhaps it just need some new emotes and a bit more spice, or some ting to tie it all together.
by Celemir
14 Aug 2020 14:31
Forum: Game - Guilds
Topic: Thanar Racial Guild
Replies: 15
Views: 6523

Re: Thanar Racial Guild

A ooc Thanar paladin (fighter\cleric) and a clerical chapter could be fun.
by Celemir
28 Jul 2020 08:02
Forum: Suggestion Box
Topic: Non-combat OCC guilds
Replies: 17
Views: 7809

Re: Non-combat OCC guilds

Not really about a non-combat guilds but I didn't feel like starting a brand new topic for that and I think we might as well discuss it here. I was wondering how would players feel about some "cosmetic" upgrades to guilds in form of a club or something. What I have in mind is that if a pl...
by Celemir
02 Jul 2020 22:52
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 99
Views: 71620

Re: Fact-checking and critical thinking

A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much mo...