Search found 29 matches

by Anfalas
17 Dec 2019 22:08
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 8396

Re: Perma-saving items

Any ETA when to expect changes?
by Anfalas
14 Dec 2019 20:27
Forum: Common Board
Topic: Yuletide Wheel-Of-Fun Mini Event 2019
Replies: 8
Views: 482

Re: Yuletide Wheel-Of-Fun Mini Event 2019

It should be 21hrs for USA IP addresses! :mrgreen:
by Anfalas
05 Dec 2019 22:18
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 8396

Re: Perma-saving items

To get an intense imbue you need 81 cracked of a particular stone. But you can combine any 3 to get the one you want. So 243 of any cracked for a specific intense. For me, playing 3-4 hours a day, just looking for imbues, roughly 3-4 per day. Say 4 for ease of math. Not hard data though, just memory...
by Anfalas
04 Dec 2019 15:40
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 8396

Re: Perma-saving items

I like your proposed system Arman. Have you considered adding a bit of a sliding scale based on discipline? Perhaps around 100 hours at low levels of dis, maybe 200 at high levels of discpline. This would help maintain the idea of adding some usefulness to discipline especially once one surpases th...
by Anfalas
23 Nov 2019 23:45
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 8396

Re: Perma-saving items

The change makes some imbued items to degrade but others stay forever (or till the next purge, whenver it may be). Who said anything about casters? You did. but I do not believe that causes a major imbalance? An example. A magic user will possess a few intense heal and spellcraft imbues, which he w...
by Anfalas
23 Nov 2019 21:38
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 8396

Re: Perma-saving items

All people can use balmstones out of combat, not just casters.
by Anfalas
19 Nov 2019 13:45
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 8396

Re: Perma-saving items

Why not simply remove the no dull/no break properties of all weapons? Also, remove all ironstone imbued armours as well. People have greatly benefited from the ironstoned items just as much as the no dull/no break weapons. If you were to change it so these items only lasted an Armageddon or two, the...
by Anfalas
29 Aug 2019 20:46
Forum: Common Board
Topic: New System for Items that Save
Replies: 33
Views: 4051

Re: New System for Items that Save

What about remove all non dull and non breakable properties? Then everything can break and you need to farm again. On top of that, change the decay system completely. All items decay at a rate in combat regardless if you are tanking or not(non-tanks still have the drawback then) same with weapons, r...
by Anfalas
29 Aug 2019 13:20
Forum: Logs and Stories
Topic: Birder
Replies: 10
Views: 671

Re: Birder

Elemental Walkers
by Anfalas
01 Jul 2019 21:55
Forum: Game - Help
Topic: Kept items selling anyway..?
Replies: 3
Views: 1807

Re: Kept items selling anyway..?

As Johnny said, plus not all items are keepable. Majority are though. Watch the messages when you try to "keep" something to make sure.