Search found 39 matches

by Anfalas
11 Jul 2020 05:50
Forum: Common Board
Topic: Changes to ogre weapons
Replies: 13
Views: 689

Re: Changes to ogre weapons

I don't think that they expressly knew that the creator of the AoD only wanted ogres to use them, and were intentionally distributing them regardless. It's my understanding that the AoD help files do not state "In no circumstance are these weapons to be distributed." If this were true, the large di...
by Anfalas
01 Jul 2020 19:23
Forum: Game - General
Topic: Is death or EQ-loss worse?
Replies: 29
Views: 1227

Re: Is death or EQ-loss worse?

Death recovery is a finite amount of time based on how much effort you put towards grinding. Recovery of EQ is extremely random and would likely take longer to acquire the items versus recovering from a death. Even at Myth. If you're under myth in size, it's definitely easier to recover from the dea...
by Anfalas
17 May 2020 15:35
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 2455

Re: Evil cities

I actually tracked how long it would take to go from damned to holy and vice versa last summer. I can't seem to find where I recorded the results. I seem to recall from damned to holy taking just shy of 4000 barrow wight kills. I think in the 3800-3900 range. These were chosen as most of the communi...
by Anfalas
17 Mar 2020 14:55
Forum: Game - Guilds
Topic: Brainstorming alternatives to guild power transfer
Replies: 12
Views: 1129

Re: Brainstorming alternatives to guild power transfer

Activitymeters, because they work. The simplest one works like this: Requires x hours of out of guildhall activity per z time. Clock counts downwards even if you are offline. If you play too little, you will be replaced, and you cant just quickly remedy it with some simple and mundane action. Optio...
by Anfalas
23 Feb 2020 23:04
Forum: Game - Technical
Topic: Mudlet Mapper(s)?
Replies: 0
Views: 2035

Mudlet Mapper(s)?

Has anyone had any luck getting any of the mappers to work in Mudlet?
by Anfalas
17 Feb 2020 19:21
Forum: Game - Equipment
Topic: Weapons & armours transparency
Replies: 9
Views: 2148

Re: Weapons & armours transparency

We do have the compare <item 1> with <item2> for trying to determine whether an item is better than another. Perhaps expanding on that system might be easier?

There are a lot of challenges with the current compare system and it could definitely be retooled quite a bit.
by Anfalas
16 Feb 2020 14:48
Forum: Game - Guilds
Topic: Ability Transparency
Replies: 17
Views: 2430

Re: Ability Transparency

You could also have books in the sparkle library to detail general skills. Since there is already guild information there.. or perhaps there's an old retired adventurer in the new pub that you might be able to pry the information out of. Whether that's challengin them at arm wrestling to get an answ...
by Anfalas
15 Feb 2020 23:20
Forum: Game - Guilds
Topic: Ability Transparency
Replies: 17
Views: 2430

Re: Ability Transparency

What about doing something similar with all skills? I seem to recall the help files not being so helpful..
by Anfalas
15 Feb 2020 23:13
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 2516

Re: Magic Maps

This is an excellent idea. Likely solves all the issues. And gets people to actively explore all the nooks and crannies. Those that like to quest, get a small bonus.
by Anfalas
13 Feb 2020 05:53
Forum: Suggestion Box
Topic: Need more players, not less guilds
Replies: 10
Views: 1335

Re: Need more players, not less guilds

Cherek, I like how you're throwing ideas out there. It's nice to know what wizards are thinking, more importantly what the admin are thinking. Having been around long enough I know that these are just ideas. My experience has lead to understand that vast majority of these sorts of ideas are ever act...