There are plenty of other swords and polearms, and it's not like everyone else than you runs around with FBB's.
Also, it's not a right for everyone to have non-dull/break weapons at all times.
Search found 342 matches
- 15 May 2024 21:45
- Forum: Game - General
- Topic: Rust-Red Warping
- Replies: 2
- Views: 182
- 19 Feb 2024 10:59
- Forum: Game - General
- Topic: Pulling things from AH
- Replies: 0
- Views: 3105
Pulling things from AH
Howcome it's not possible to change your mind about the items you put on AH? I think it ought to be possible to withdraw the items, as long as it has 24 hours left to go. Sometimes things change and you find that you might actually need that thing you previously felt you didn't. I think it would be ...
- 06 Feb 2024 11:49
- Forum: Common Board
- Topic: Death and XP Loss
- Replies: 2
- Views: 1461
Re: Death and XP Loss
How about characters that are on recovery right now?
(I got a couple. Making changes and then giving up is rather common.)
Will this affect them too, in however way it is changed?
(I got a couple. Making changes and then giving up is rather common.)
Will this affect them too, in however way it is changed?
- 07 Oct 2023 15:02
- Forum: Suggestion Box
- Topic: Assisting
- Replies: 13
- Views: 29889
Re: Assisting
If your team leader is the kind that goes about provoking fights, and you have no wish to enter such battles...
Then I suggest you find a team leader who is more along the lines of your own world view.
Hopefully triggers can never be the answer to player stupidity.
Then I suggest you find a team leader who is more along the lines of your own world view.
Hopefully triggers can never be the answer to player stupidity.
- 14 Aug 2023 12:03
- Forum: Game - Guilds
- Topic: DA idleness
- Replies: 0
- Views: 14889
DA idleness
What does these notes mean?
All members of the DAs have to log in regularly-ish or be purged from the guild?
Or is this only a leadership thing?
All members of the DAs have to log in regularly-ish or be purged from the guild?
Or is this only a leadership thing?
- 10 Aug 2023 20:12
- Forum: Common Board
- Topic: Saya/Zizuph deleted
- Replies: 4
- Views: 10331
Re: Saya/Zizuph deleted
edit: read the keepers corner note
- 18 Jul 2023 18:49
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 65378
Re: Revisited - Equipment: Durability & Spawn Rates
My initial thought was an option for up to X% extra on its current base stats.. 50%, perhaps... enough to make oldschool good weapons optional for awesomeness. But, if they are to compete with the current insane arms race, there would also be a need for optional other effects. Such as extra damage, ...
- 17 Jul 2023 23:54
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 65378
Re: Revisited - Equipment: Durability & Spawn Rates
A new thought... How about all weapons were a lot more random in their stats? Only upwards to a certain extend? Then you could be lucky to find a splendid sword with stats like mergulas... Which would result in everyone "having to" slow down and actually examine weapons, instead of just se...
- 16 Jul 2023 17:13
- Forum: Humor
- Topic: In game humor
- Replies: 539
- Views: 258742
Re: In game humor
Code: Select all
A broken speckled yellow fairy-shaped soap.
- 09 Jul 2023 23:56
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 65378
Re: Revisited - Equipment: Durability & Spawn Rates
I totally agree with Tor!! Then we need to revisit held spell enhancers as well. They'll have to dull the same rate as any top tier weapons, if changes are to be made. Or is this still about balancing only what you want? What do you mean with "still"? As if everyone but me are completely ...