Search found 341 matches
- 19 Feb 2024 10:59
- Forum: Game - General
- Topic: Pulling things from AH
- Replies: 0
- Views: 1046
Pulling things from AH
Howcome it's not possible to change your mind about the items you put on AH? I think it ought to be possible to withdraw the items, as long as it has 24 hours left to go. Sometimes things change and you find that you might actually need that thing you previously felt you didn't. I think it would be ...
- 06 Feb 2024 11:49
- Forum: Common Board
- Topic: Death and XP Loss
- Replies: 2
- Views: 525
Re: Death and XP Loss
How about characters that are on recovery right now?
(I got a couple. Making changes and then giving up is rather common.)![Smile :)](./images/smilies/icon_e_smile.gif)
Will this affect them too, in however way it is changed?
(I got a couple. Making changes and then giving up is rather common.)
![Smile :)](./images/smilies/icon_e_smile.gif)
Will this affect them too, in however way it is changed?
- 07 Oct 2023 15:02
- Forum: Suggestion Box
- Topic: Assisting
- Replies: 13
- Views: 25348
Re: Assisting
If your team leader is the kind that goes about provoking fights, and you have no wish to enter such battles...
Then I suggest you find a team leader who is more along the lines of your own world view.
Hopefully triggers can never be the answer to player stupidity.
Then I suggest you find a team leader who is more along the lines of your own world view.
Hopefully triggers can never be the answer to player stupidity.
- 14 Aug 2023 12:03
- Forum: Game - Guilds
- Topic: DA idleness
- Replies: 0
- Views: 12287
DA idleness
What does these notes mean?
All members of the DAs have to log in regularly-ish or be purged from the guild?
Or is this only a leadership thing?
All members of the DAs have to log in regularly-ish or be purged from the guild?
Or is this only a leadership thing?
- 10 Aug 2023 20:12
- Forum: Common Board
- Topic: Saya/Zizuph deleted
- Replies: 4
- Views: 9028
Re: Saya/Zizuph deleted
edit: read the keepers corner note
- 18 Jul 2023 18:49
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 57967
Re: Revisited - Equipment: Durability & Spawn Rates
My initial thought was an option for up to X% extra on its current base stats.. 50%, perhaps... enough to make oldschool good weapons optional for awesomeness. But, if they are to compete with the current insane arms race, there would also be a need for optional other effects. Such as extra damage, ...
- 17 Jul 2023 23:54
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 57967
Re: Revisited - Equipment: Durability & Spawn Rates
A new thought... How about all weapons were a lot more random in their stats? Only upwards to a certain extend? Then you could be lucky to find a splendid sword with stats like mergulas... Which would result in everyone "having to" slow down and actually examine weapons, instead of just se...
- 16 Jul 2023 17:13
- Forum: Humor
- Topic: In game humor
- Replies: 539
- Views: 241949
Re: In game humor
Code: Select all
A broken speckled yellow fairy-shaped soap.
- 09 Jul 2023 23:56
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 57967
Re: Revisited - Equipment: Durability & Spawn Rates
I totally agree with Tor!! Then we need to revisit held spell enhancers as well. They'll have to dull the same rate as any top tier weapons, if changes are to be made. Or is this still about balancing only what you want? What do you mean with "still"? As if everyone but me are completely ...
- 09 Jul 2023 11:50
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 57967
Re: Revisited - Equipment: Durability & Spawn Rates
I totally agree with Tor!!!
Edit:
Change the ironstones. Make it possible to use those alongside other umbuements.
So if you want a non-break super imbued item for full time... it will cost you 2x intense stones.
Edit:
Change the ironstones. Make it possible to use those alongside other umbuements.
So if you want a non-break super imbued item for full time... it will cost you 2x intense stones.