Search found 341 matches

by Thalric
19 Feb 2024 10:59
Forum: Game - General
Topic: Pulling things from AH
Replies: 0
Views: 535

Pulling things from AH

Howcome it's not possible to change your mind about the items you put on AH? I think it ought to be possible to withdraw the items, as long as it has 24 hours left to go. Sometimes things change and you find that you might actually need that thing you previously felt you didn't. I think it would be ...
by Thalric
06 Feb 2024 11:49
Forum: Common Board
Topic: Death and XP Loss
Replies: 2
Views: 398

Re: Death and XP Loss

How about characters that are on recovery right now?
(I got a couple. Making changes and then giving up is rather common.) :)

Will this affect them too, in however way it is changed?
by Thalric
07 Oct 2023 15:02
Forum: Suggestion Box
Topic: Assisting
Replies: 13
Views: 13811

Re: Assisting

If your team leader is the kind that goes about provoking fights, and you have no wish to enter such battles...
Then I suggest you find a team leader who is more along the lines of your own world view.
Hopefully triggers can never be the answer to player stupidity.
by Thalric
14 Aug 2023 12:03
Forum: Game - Guilds
Topic: DA idleness
Replies: 0
Views: 5511

DA idleness

What does these notes mean?
All members of the DAs have to log in regularly-ish or be purged from the guild?
Or is this only a leadership thing?
by Thalric
10 Aug 2023 20:12
Forum: Common Board
Topic: Saya/Zizuph deleted
Replies: 4
Views: 4867

Re: Saya/Zizuph deleted

edit: read the keepers corner note
by Thalric
18 Jul 2023 18:49
Forum: Game - Equipment
Topic: Revisited - Equipment: Durability & Spawn Rates
Replies: 33
Views: 31961

Re: Revisited - Equipment: Durability & Spawn Rates

My initial thought was an option for up to X% extra on its current base stats.. 50%, perhaps... enough to make oldschool good weapons optional for awesomeness. But, if they are to compete with the current insane arms race, there would also be a need for optional other effects. Such as extra damage, ...
by Thalric
17 Jul 2023 23:54
Forum: Game - Equipment
Topic: Revisited - Equipment: Durability & Spawn Rates
Replies: 33
Views: 31961

Re: Revisited - Equipment: Durability & Spawn Rates

A new thought... How about all weapons were a lot more random in their stats? Only upwards to a certain extend? Then you could be lucky to find a splendid sword with stats like mergulas... Which would result in everyone "having to" slow down and actually examine weapons, instead of just se...
by Thalric
16 Jul 2023 17:13
Forum: Humor
Topic: In game humor
Replies: 539
Views: 207537

Re: In game humor

Code: Select all

A broken speckled yellow fairy-shaped soap.
How do you break a soap?
by Thalric
09 Jul 2023 23:56
Forum: Game - Equipment
Topic: Revisited - Equipment: Durability & Spawn Rates
Replies: 33
Views: 31961

Re: Revisited - Equipment: Durability & Spawn Rates

I totally agree with Tor!! Then we need to revisit held spell enhancers as well. They'll have to dull the same rate as any top tier weapons, if changes are to be made. Or is this still about balancing only what you want? What do you mean with "still"? As if everyone but me are completely ...
by Thalric
09 Jul 2023 11:50
Forum: Game - Equipment
Topic: Revisited - Equipment: Durability & Spawn Rates
Replies: 33
Views: 31961

Re: Revisited - Equipment: Durability & Spawn Rates

I totally agree with Tor!!!

Edit:
Change the ironstones. Make it possible to use those alongside other umbuements.
So if you want a non-break super imbued item for full time... it will cost you 2x intense stones.