All valid points....
How about simply using some of the ad money for a task that would not impact the game or its content but assist in the new player experience / retention.
Like updating / improving the web client?
/DaC
Search found 39 matches
- 10 May 2024 10:41
- Forum: Common Board
- Topic: Our donation campaign is working!
- Replies: 15
- Views: 21983
- 25 Apr 2023 21:23
- Forum: Game - General
- Topic: Crowd control
- Replies: 73
- Views: 304156
- 13 Nov 2022 22:56
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 31759
Re: [POLL] New mortal levels
I think that without death recovery a lot of players would simply stop playing. It's much easier to get used to convenient features than having this convenience taken away from you. This is very true... But there are other ways to make a death "feel" more impactful without removing the de...
- 31 Oct 2022 13:06
- Forum: Game - Equipment
- Topic: Equipment, a lottery.
- Replies: 26
- Views: 33674
Re: Equipment, a lottery.
To keep levels more or less steady, droprates for these kind of items need to be lower than 5%... and with such low droprates, you can kill something 30, 40, 50, even more times, without getting your sought after item. Which of course is frustrating for the individual player... From my conversation...
- 31 Oct 2022 12:44
- Forum: Game - General
- Topic: The auction house - a ridiculous solution...
- Replies: 10
- Views: 10408
Re: The auction house - a ridiculous solution...
The AH has some issues yes... 1 - Some of the ppl who permanently idle have a script running that buys items at the moment they are posted if its priced at X Solution: Dont have a good suggestion for this. Limit the amount of aulist you can do per hour maybe. I observed one person who posted about 1...
- 25 Oct 2022 14:33
- Forum: Game - Equipment
- Topic: Equipment, a lottery.
- Replies: 26
- Views: 33674
Re: Equipment, a lottery.
Regarding top tier gear circulating...for those who have dedicated their time to the extent that they are mythical and beyond, this can be one of their primary motivations to play. It can be worse than that... It can mean the difference between "almost unplayable" and "kicking ass&qu...
- 23 Oct 2022 12:48
- Forum: Game - Equipment
- Topic: Equipment, a lottery.
- Replies: 26
- Views: 33674
Re: Equipment, a lottery.
Hullo! This loot box system needs to change! I have been back after some time away and even though being fairly active for some time now I have not found a single drop on the say 4 ish “bosses” I kill on a regular basis meaning 5 ish times a day. NOT A SINGLE DROP!!! We are talking at least 300-400 ...
- 04 Oct 2019 09:08
- Forum: Pictures
- Topic: Genesis Needlepoint!
- Replies: 5
- Views: 19718
Re: Genesis Needlepoint!
Wonderful !!!
/Dac
/Dac
- 15 Jul 2019 12:17
- Forum: Game - General
- Topic: WHO - why too much transparency is bad for Genesis
- Replies: 48
- Views: 40783
Re: WHO - why too much transparency is bad for Genesis
I'd actually like to see the 'who' system go the other way. Whether you are introduced or not, the greater your mortal level the more likely you are to be known... I've found it ironic that there can be unknown 'legends' and 'myths'. Everyone knew who Druss the Legend was, whether they'd met him or...
- 19 Jun 2018 13:08
- Forum: Game - General
- Topic: Recent changes to crits and rng
- Replies: 13
- Views: 5877
Re: Recent changes to crits and rng
Ok it is time to address this. I do not approve of the recent changes to the whay rng works for NPC:s in the game - Its what I can only call a re-implementation of massive critical hits to the game. First there is the Mage / Urian combo that I have slain countless times post upgrade without issue u...