Search found 29 matches

by kelrhys
17 Apr 2023 04:05
Forum: Game - General
Topic: Crowd control
Replies: 73
Views: 145599

Re: Crowd control

It seems that I may not have been clear enough in my post. I am in favor of crowd control abilities, once the death penalty is mellowed, as long as Zizuph's proposed counter/escape solution along with the appropriate costs is implemented for all guilds that don't have existing abilities which hold p...
by kelrhys
15 Apr 2023 21:02
Forum: Game - General
Topic: Crowd control
Replies: 73
Views: 145599

Re: Crowd control

Research from *gameanalytics.com shows that only 1% of the player population are primary Killer types, so it is good that the goal is not to cater to that at the expense of the 99%. For those who enjoy sparring but not necessarily killing other players, the current system works fine. Re-enabling any...
by kelrhys
20 Dec 2022 18:58
Forum: Game - General
Topic: Gauging..
Replies: 32
Views: 14269

Re: Gauging..

Previous iteration had many flaws, but in my opinion rather than change one OP configuration to a different one, it'd be better to address the root cause of the problem which is the fact that on Genesis in-combat and out-of-combat health regen is the same. It ruins all attempts to balance things ou...
by kelrhys
19 Dec 2022 23:38
Forum: Game - General
Topic: Gauging..
Replies: 32
Views: 14269

Re: Gauging..

We picked a tempo that we expected to be a little faster than before the white hits were changed. That being said, this was a major change. We are assessing the impact, comparing the results to expectations, and collecting feedback on how it has been felt by players. Some of the things that we are ...
by kelrhys
04 Nov 2022 19:00
Forum: Game - General
Topic: The auction house - a ridiculous solution...
Replies: 10
Views: 3104

Re: The auction house - a ridiculous solution...

People want and do things that are against their own long term best interest all the time. To me Genesis has always been a mirror of the real world, in which choices lead to consequences that matter. Sometimes these consequences are immediate, and sometimes it takes quite a long time for them to tak...
by kelrhys
03 Nov 2022 02:53
Forum: Game - General
Topic: The auction house - a ridiculous solution...
Replies: 10
Views: 3104

Re: The auction house - a ridiculous solution...

What an interesting proposal! While I would never criticize anything for being magical, seeing an item you want disappear before you can blink much less make it to a bank is definitely mundane. It's a game of scripts, and Goirbagh's suggestion of requiring bidders to visit Rommik in person to bid ma...
by kelrhys
24 Oct 2022 17:45
Forum: Game - Equipment
Topic: Equipment, a lottery.
Replies: 26
Views: 10063

Re: Equipment, a lottery.

Lots of great points and ideas in this thread! I have a couple to throw in as well. Problem: Equipment camping and hoarding plus low drop rates make equipment hunting unworthwhile for all but the hoarders. Caveat: Need to support both solo and team equipment hunting, at all mortal levels. New uber-t...
by kelrhys
29 Apr 2022 20:58
Forum: Game - Guilds
Topic: Mercenary nerf purpose?
Replies: 5
Views: 2140

Re: Mercenary nerf purpose?

My question was not whether the change was minor, but the reason behind it. If it was so minor as to achieve no change, why even do it? You have reasonably guessed that it is because mercenaries had higher skills that other guilds do not have, despite death penalty to leave. Unfortunately Nils and I...
by kelrhys
29 Apr 2022 17:52
Forum: Game - Guilds
Topic: Mercenary nerf purpose?
Replies: 5
Views: 2140

Mercenary nerf purpose?

This change has baffled me enough to go back to the State of the Donut to read the Keeper's vision and goals for the game in the next year. But there were none stated, only "guesses". Which leaves me to only guess at why such changes are made. All I have come up with is that if people are ...
by kelrhys
27 Mar 2022 01:10
Forum: Game - General
Topic: [POLL] New mortal levels
Replies: 35
Views: 12634

Re: [POLL] New mortal levels

I liked the idea of new mortal levels to better differentiate the vast category of "myth" at first, but levels based on size constructs rather than the current fantasy reputations are very unappealing to me. If this must be so, here are a few feminine options as counterparts: Belladonna, D...