Search found 216 matches

by Zugzug
29 Aug 2019 23:46
Forum: Common Board
Topic: New System for Items that Save
Replies: 33
Views: 9839

Re: New System for Items that Save

How about just making ALL items decay over time. Even those that aren't used and sit in a rack? That way the enormous stores of non-used items are automatically cycled unless the guild makes an effort to keep things in a good condition. I miss the EQ hunt, and right now it is basically impossible t...
by Zugzug
17 Aug 2019 13:17
Forum: Game - Guilds
Topic: Smithing
Replies: 15
Views: 4970

Re: Smithing

Whatever is done to the smiths I think an important part is to ensure that they can participate in the Genesis economy. Perhaps through hard to get materials and the ability to create items / tools which are in demand among the rest of the player base. That should be the basis of all craft guilds. ...
by Zugzug
04 Aug 2019 12:01
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 17543

Re: Global layman guild review

I will ask the same question again - how does this proposed change affect the combination magical guilds (occ+layman or racial+occ+layman)? I am going on a limb here, but I am guessing that at least some of those guilds were explicitly designed around extracting every possible drop of potential avai...
by Zugzug
02 Aug 2019 22:59
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 17543

Re: Global layman guild review

Also listening to Kvator is inherently a bad idea. Templars are fine as they are. Quite powerful actually. Fix the rank progression on OotS.. Seriously.. 1 - I treat negative opinions from you like the best compliments. Thank you :* 2 - Templars have 3 specials - all weak af. 3 * 0 = 0. Remove this...
by Zugzug
02 Aug 2019 13:32
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 17543

Re: Global layman guild review

I certainly hope (but don't actually think it will be done) is that when layman guilds are taken into balance considerations then a global review - and by that I mean really going under the hood and analyzing at the same time the layman component of occ+layman guilds is done at the same time and com...
by Zugzug
22 Jul 2019 16:20
Forum: Game - Guilds
Topic: The Army of Angmar needs a new name.
Replies: 94
Views: 24476

Re: The Army of Angmar needs a new name.

The right thing to do is implement the global fix. I am not a fan of a temporary solution... and as for priorities for fixing, the AA sit behind rangers and monks. I respect the notion of introducing global fixes, but when chances are they are delayed by years, not weeks, temporary fixes are rightf...
by Zugzug
22 Jul 2019 03:33
Forum: Game - Guilds
Topic: The Army of Angmar needs a new name.
Replies: 94
Views: 24476

Re: The Army of Angmar needs a new name.

Arman wrote:
nils wrote:
Meercat wrote:And now, back to the Angmar discussion which will be roundly dismissed by the immortals who hate evil players! Enjoy!
Nailed it.
That's not true. We hate all players equally ;P
That is about as true as what you told me about calians not being able to swarm with non-impaling weapons.
by Zugzug
21 Jul 2019 15:19
Forum: Game - General
Topic: WHO - why too much transparency is bad for Genesis
Replies: 48
Views: 20955

Re: WHO - why too much transparency is bad for Genesis

For people who advocate that unmet players should not be shown on the who list, I can tell you three reasons why you are wrong:

Armor, Weapons and Coins.

Yep, those three are actual names of people I haven't met :D
by Zugzug
21 Jul 2019 13:26
Forum: Game - Guilds
Topic: The Army of Angmar needs a new name.
Replies: 94
Views: 24476

Re: The Army of Angmar needs a new name.

Sneaking... you might as well play peek-a-boo in your room with the lights out. If that wasn't the case I would for sure agree. It's very obviously the case so you're basically saying "hey Jim (that's me). I want you to have as bad a time as possible when you play genesis. Don't forget you can...