Search found 38 matches
- 07 Nov 2021 18:51
- Forum: Common Board
- Topic: Changes to Teleport
- Replies: 34
- Views: 11431
Re: Changes to Teleport
I check on the forums for the first time in months and what do I see? Yet ANOTHER nerf to casting guilds. Now if I teleport to get some herbs it's a two hour cooldown? UGH. There should have been an out of combat timer on this, not a global two hour cooldown. No wonder I stopped logging in. How many...
- 09 Apr 2021 07:01
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 61317
Re: Underlying cause and proposed solution to broken trust
Cherek, When you make a HUGE screw up, like was made with Yeren, it will be remembered forever, no matter how many times you apologize. When you add to it that Cassius ALWAYS seems to land on the favorable side of the interpretations of the rules, it doesn't take Q to come up with a conspiracy. It's...
- 01 Aug 2020 03:10
- Forum: General Board
- Topic: Skunk Berries and Herbalists
- Replies: 0
- Views: 1482
Skunk Berries and Herbalists
<r><CODE><s>[code]</s>Dear Young Adventurers, On my last several trips to Gont, I have noticed that someone has sold skunk berries to the herbalist there. Now that's all good and well, except that you're cheating yourself out of some coin. I believe market rate is about 2 platinum coins per handful ...
- 17 Jul 2020 19:02
- Forum: Game - Guilds
- Topic: Master of all trades, but jack of none?
- Replies: 54
- Views: 30945
Re: Master of all trades, but jack of none?
Over the last year or two, changes have been made to 'balance' SOHM (and WOHS), and there are significant drawbacks now. It's not like it was when I started where you could be drunk, blast everything without components, and lose no mana. It's not like that at all.
- 15 Jul 2020 20:23
- Forum: Game - Guilds
- Topic: Master of all trades, but jack of none?
- Replies: 54
- Views: 30945
Re: Master of all trades, but jack of none?
If the intention of my post was unclear: I was suggesting a new regime/rule set for how to balance guilds in the future, and in time retroactively to re-balance (in particular, but not exlusively) magic guilds that do all combat aspects better than, or equal, to a "specialist". There has ...
- 10 Jun 2020 07:52
- Forum: General Board
- Topic: Re: Varf
- Replies: 0
- Views: 1729
Re: Varf
Code: Select all
Actually, I think you're wrong. This was just getting good. Be a good lad and
run grab me a bucket of pop corn so I can enjoy the display here.
Poultry
- 27 May 2020 23:15
- Forum: Suggestion Box
- Topic: Evil cities
- Replies: 67
- Views: 33834
Re: Evil cities
Drazon / Zhar: I don't think making grinding completely useless after a certain point would in any way be benefical to the game, so that's not likely to happen. Besides, it would only solve the align issues for the mega myths, but imbalances in align and grinding areas are obviously a concern at lo...
- 24 May 2020 07:42
- Forum: Suggestion Box
- Topic: Evil cities
- Replies: 67
- Views: 33834
Re: Evil cities
Killing Khaaz and his guards takes me from holy to blessed. I can't imagine how it'd go if I tried to do ents. Evils complaining about alignment is laughable at best. Sorry. No sympathy here. You complain that you can't do Ents and Qualinesti and Kabal AND GK, TT, Mithas, and Icewall. But I can't do...
- 24 May 2020 07:38
- Forum: Game - Equipment
- Topic: Dulling vs undulling weapons and more.
- Replies: 56
- Views: 74029
Re: Dulling vs undulling weapons and more.
My two coppers is that there should be NO nondulling weapons and NO nondamaging armours. I get frustrated when I get some nice armours--especially imbued ones--and they only last a few days, but such is life. I would also point out that many of the nondulling weapons, such as the HSC and FBB, were i...
- 22 Apr 2020 00:35
- Forum: Land of the Immortals
- Topic: Musing changes to guild recruitment restrictions
- Replies: 40
- Views: 44810
Re: Musing changes to guild recruitment restrictions
Just to weigh in, I think Grenneth hit the nail on the head. The problem with knights, and to a lesser extent Calians, has to do with being on the losing end of a war--worse, in the knights' case, a hard coded one they can't get out of--than with difficulties in joining. Walk up to join would be fun...