Search found 67 matches
- 01 Jul 2020 17:43
- Forum: Game - Help
- Topic: Where to grind on which level?
- Replies: 193
- Views: 268240
Re: Where to grind on which level?
Should be, yes.
- 01 Jul 2020 17:41
- Forum: Game - General
- Topic: Is death or EQ-loss worse?
- Replies: 29
- Views: 13810
Re: Is death or EQ-loss worse?
The weakness of a voluntary survey such as this is that it over-represents people with the most ardent opinion, and leaves out the people who feel less strongly. It's called voluntary response bias in statistics. To truly know what the population feels which is worse, you would randomly select a cer...
- 21 Jun 2020 20:39
- Forum: Game - Help
- Topic: Where to grind on which level?
- Replies: 193
- Views: 268240
Re: Where to grind on which level?
Guards in the Citadel (I think there are multiple of them now, so I've attached a screenshot of the map of the area). GA - Expert. Edit: There was some confusion on my part with the Citadel and the Thanar Cathedral (though outside of the Citadel it literally does say 'Thanar Cathedral' right on the ...
- 18 Jun 2020 22:24
- Forum: Suggestion Box
- Topic: Non-combat OCC guilds
- Replies: 17
- Views: 18100
Re: Non-combat OCC guilds
Zhabou had a really detailed post about cool ideas for a smiths-like guild.
https://www.genesismud.org/forums/viewt ... ery#p43055
https://www.genesismud.org/forums/viewt ... ery#p43055
- 18 Jun 2020 18:55
- Forum: Suggestion Box
- Topic: Non-combat OCC guilds
- Replies: 17
- Views: 18100
Re: Non-combat OCC guilds
Just a thought: these occ smiths could be a part of a grinding party, where their duty would be not only to repair gear, but they would get the added benefit of being able to temporarily fix broken gear (not a permanent fix obviously) so the grind can continue. In this way, smiths can be included in...
- 10 Jun 2020 05:58
- Forum: Cornucopia - Everything Else!
- Topic: Genesis stance on black lives
- Replies: 27
- Views: 31494
Re: Genesis stance on black lives
Sounds great!
- 02 Jun 2020 20:50
- Forum: Game - General
- Topic: About Quest XP
- Replies: 41
- Views: 20012
Re: About Quest XP
[...] There's some negative side effects though. For example players who did spend a lot of time to get an edge in brutality suddenly lose it and become more brutal (and will likely not be happy), and new players will struggle to grow as big as old players since they will suffer from more brutality...
- 27 May 2020 04:50
- Forum: Game - Equipment
- Topic: Dulling vs undulling weapons and more.
- Replies: 56
- Views: 65061
Re: Dulling vs undulling weapons and more.
Looking forward to it 

- 25 May 2020 02:11
- Forum: Game - Equipment
- Topic: Dulling vs undulling weapons and more.
- Replies: 56
- Views: 65061
Re: Dulling vs undulling weapons and more.
One other crazy idea to consider. What if all the non-magic items were made non-dull and foreversave? Kind of reversing the trend here but bear with me for a moment. If we did that you could just grab whatever regular weapons/armours (Bubba anyone?) and grind with them forever. Magic items like FBB...
- 11 May 2020 19:52
- Forum: Common Board
- Topic: Adjustment to spell effects postponed
- Replies: 26
- Views: 12765
Re: Adjustment to spell effects postponed
What does it mean when you say that high level spellcasters have spells that don't 'scale like fighters do at the top end'? Could you clarify that a little bit?