Search found 46 matches

by Tarlok
05 Jan 2021 04:25
Forum: Game - Guilds
Topic: Smiths Guild
Replies: 8
Views: 160

Re: Smiths Guild

I agree the blacksmith armour repair functionality is not useful as currently implemented. Failure rate should be changed to zero, or make it so failures don't actually damage the armour. Another problem with armour repairs that prevents me from using them is the fatigue cost. I suspect the fatigue ...
by Tarlok
09 Dec 2020 14:44
Forum: Game - General
Topic: Racial Rebalancing News?
Replies: 43
Views: 1443

Racial Rebalancing News?

Is there any news on racial rebalancing? I've heard this is top priority but info is scarce. I've heard rumors of conflicting plans and it would be great to hear where we are headed and perhaps provide some input if its not too late. And I'll comment on two of the plans I heard: Reducing the racial ...
by Tarlok
27 Sep 2020 02:09
Forum: Suggestion Box
Topic: 1 minute delay
Replies: 21
Views: 2530

Re: 1 minute delay

It might be helpful to raise the min bid on auctions. Most start at 20 because after that deposit is required. If the item is magic or imbued, a higher threshold w/o deposit seems ok to me, perhaps 50. Also the increment between bids is too small. If I am bid warring someone for an item, the steps n...
by Tarlok
25 Sep 2020 13:37
Forum: Common Board
Topic: Acrobatics and combat
Replies: 13
Views: 1138

Re: Acrobatics and combat

This seems like a neat change to divest monks from the dual shield crutch that made them into great tanks. Also curious how this will affect mercenaries - perhaps they become top tanks! Exciting change.
by Tarlok
17 Jul 2020 03:40
Forum: Game - General
Topic: Autosneak
Replies: 17
Views: 2598

Re: Autosneak

There seems to be some assumption of status quo which strikes me as odd since Arman indicated Cotillon is reworking the stealth system. Who knows what the future will hold. Perhaps... ...sneaking and hiding wont be so common as movement will be slower or fatiguing from room to room while sneaking? ....
by Tarlok
13 Jul 2020 16:40
Forum: Game - General
Topic: Autosneak
Replies: 17
Views: 2598

Re: Autosneak

Thanks for the news. Is there any information available on the plan for the stealth rework? Currently it seems like equal skill in sneak/hide and awareness gives one around a fair chance of seeing a hide, but a poor chance of detecting a sneak. Additionally there seems to be very limited environment...
by Tarlok
12 Jul 2020 20:00
Forum: Game - General
Topic: Autosneak
Replies: 17
Views: 2598

Autosneak

I saw this statement in the fact checking thread and it seemed surprising to me on multiple aspects. "Technically AA is a stealth class (better sneak & hide than RoI), they just don't have autosneak which I've always found odd since this ability is not being taxed as it's just a QoL upgrade." I've a...
by Tarlok
02 Jul 2020 23:26
Forum: Game - General
Topic: Is death or EQ-loss worse?
Replies: 29
Views: 3257

Re: Is death or EQ-loss worse?

Said death protection fee is only payable in gold coins on Golden Isle, requiring dozens of burdensome trips. Which of course presents great opportunity for killing people at max encumbrance carrying the gold for the insurance. I love it.
by Tarlok
18 Jun 2020 04:00
Forum: Suggestion Box
Topic: Non-combat OCC guilds
Replies: 17
Views: 1681

Re: Non-combat OCC guilds

Sounds like a bunch of potential craft guilds not new occs to me.
by Tarlok
27 May 2020 13:41
Forum: Game - General
Topic: About Quest XP
Replies: 41
Views: 5228

Re: About Quest XP

Well I'm not a wizard, but fixing crappy old quests that give too little exp seems relatively easy to me by changing the quest to use a new quest bit (this is the flag that tracks who did what quest) and upping the reward to what the current appropriate level is. New players solve the quest and get ...