Search found 24 matches
- 11 Nov 2022 16:56
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 21853
Re: [POLL] New mortal levels
The issue was up once; And we got new levels. Back when Champion was the highest level, and is somewhere in the middle of expert now. Big champions weren't at myth levels until we got close to the time when the new titles came along either. The reason for the supersized characters now is the "d...
- 19 Nov 2019 19:20
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36335
Re: Perma-saving items
Regardless of what solution comes; Arman's "goodbye to nondulling" or any other, the real issue of problems are: People have artifacts because: - They do not take damage because code say they should not be damaged - They do not take damage because they are never worn when owner gets hit by...
- 18 Nov 2019 18:43
- Forum: Game - General
- Topic: Perma-saving items
- Replies: 126
- Views: 36335
Re: Perma-saving items
I must say - as a fighter - the proposal is quite unfair. Why? Well, I just imbued my sword with a pronounced stone. It took me about 6 (SIX) months of more-than-casual play to gather the input stones... Now you are saying that this kind of effort will yield me just a few days play time? I would sa...
- 28 Sep 2019 15:39
- Forum: General Board
- Topic: Re: An ode to Adregar the Red
- Replies: 0
- Views: 1433
Re: An ode to Adregar the Red
<r><CODE><s>[code]</s><i> </i>Adregar, formerly of the Red, How you filled a void, being juvenile and annoyed, with behaveour that should be avoid. Yet being to much a prude, you thought you'd be shrewd, but ended up being booed. Thustly you chose to depart, just because you weren't too smart, Why c...
- 18 Jan 2019 01:19
- Forum: Suggestion Box
- Topic: GMCP.char.vitals
- Replies: 0
- Views: 1774
GMCP.char.vitals
The %gmcp.char.vitals.*** are supposed to give the VITAL information for your character. The information given on this is: Health, Mana, Fatigue, Stuffed (foodwise), liquid-content (how much you have drunk), intoxication (how drunk you are) and your progress in quests and combat/general. There are o...
- 10 Dec 2018 20:24
- Forum: Land of the Immortals
- Topic: 2018 Scavenger Hunt feedback thread
- Replies: 12
- Views: 11654
Re: 2018 Scavenger Hunt feedback thread
All kudos to Cherek & the AoE team for the event, it was AWESOME. although I think that the usage of extremely rare items, like the molten-bladed dagger is kind of stupid. Rare spawns, sure, impossible riddles, of course, but a heavily limited weapon that some even would like to use... A scaveng...
- 27 Oct 2018 00:42
- Forum: Introductions
- Topic: Just Saying Hello!
- Replies: 20
- Views: 17055
Re: Just Saying Hello!
I just wanna say hi to the community, I've never played Genesis, or a MUD for that matter before yesterday, but I'm hooked. I've only tested the waters in this game a bit, but nothing in the past has felt like it would fill the void left by my high school days of Everquest like this has. I've been ...
- 14 Oct 2018 16:34
- Forum: Common Board
- Topic: PC Gamer Continued!
- Replies: 7
- Views: 2779
Re: PC Gamer Continued!
Haha! I should open up a Genesis merch. side-business ... or, rather, my wife and daughter should! ;-) G. I'd consider buying a t-shirt or mug with the logo if the proceeds went toward upkeep of the game. Good idea there Mers, perhaps an idea for next fundraiser, if one is needed too. I'd take a t-...
- 13 Oct 2018 17:53
- Forum: Land of the Immortals
- Topic: Event poll
- Replies: 7
- Views: 7884
Re: Event poll
I voted for the second option, and I'd like to see something like this: You have managed XXX points. (Possibly with a "you are then about a quarter/halfway/three quarters/have gotten all you can.) Compared to the competiton you are far behind/somewhat behind/about the same/ahead/far ahead/extre...
- 13 Oct 2018 17:40
- Forum: Game - Technical
- Topic: One Per Arma/Extremely Slow Item Respawns
- Replies: 40
- Views: 36002
Re: One Per Arma/Extremely Slow Item Respawns
Black Horse is 100% only spawning after someone asks for the task, and I did not have a problem after that. I think that it has a time after being returned (or possibly despawned) beforr it spawns again even whe asking for the task, so I would love it if the stablemaster perhaps had the same cooldow...